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I think it's done. did I dataviz?

44,465 görüntüleme • 4 ay önce •via X (Twitter)

26 Yorum

Volodymyr Agafonkin 🇺🇦 profil fotoğrafı
Volodymyr Agafonkin 🇺🇦4 ay önce

As a core developer of Mapbox GL JS, I salute you! This looks spectacular. cc @mrdoob

Codetaur profil fotoğrafı
Codetaur4 ay önce

@mrdoob thanks! appreciate it

Anselm Eickhoff profil fotoğrafı
Anselm Eickhoff4 ay önce

looks like you cooked some land

Evan Applegate profil fotoğrafı
Evan Applegate4 ay önce

Sick…….

AA profil fotoğrafı
AA4 ay önce

so cool, much dataviz

kvick profil fotoğrafı
kvick4 ay önce

Wow this turned out great!!! This is how this kind of data should be displayed and shared!

Camilo Ruiz USAL profil fotoğrafı
Camilo Ruiz USAL4 ay önce

@eforestal

Santi Herranz profil fotoğrafı
Santi Herranz4 ay önce

One day, not too far off, the fires won't be so big.

Shiben Bhattacharjee profil fotoğrafı
Shiben Bhattacharjee4 ay önce

I had no idea what you were getting too, but now that it has come together, it’s fire! 🔥🥁 Tad-am ‘tis

Rick Power profil fotoğrafı
Rick Power4 ay önce

nah, you blew past data-viz and did cinematics. a highway patrol officer would call this 55 in a 25 zone.

Notan AI profil fotoğrafı
Notan AI4 ay önce

Now add multiple planes itineraries depending on the smokes and evolution of fire during time

Shrimposter in Chief profil fotoğrafı
Shrimposter in Chief4 ay önce

Blurry line between in-situ simulation and visualisation here, so it's both? Wouldn't say there is a firebreak between the two here.

Pedro Silva profil fotoğrafı
Pedro Silva4 ay önce

Yo this is awesome!

chriscardoza profil fotoğrafı
chriscardoza4 ay önce

what did you use to make this?

Codetaur profil fotoğrafı
Codetaur4 ay önce

threejs, mapbox

firtoz profil fotoğrafı
firtoz4 ay önce

not cool to burn all those trees down just to show off your dataviz skills dude

Idle Paladin | WISHLIST ON STEAM profil fotoğrafı
Idle Paladin | WISHLIST ON STEAM4 ay önce

What Threejs stuff are you using for the fires? Is it a shader, a few objects..?

Codetaur profil fotoğrafı
Codetaur4 ay önce

ground is a shader, plus instanced 3D flames distributed over the fire area that activate based on the same texture driving the ground shader + hotspot data

TheSisb profil fotoğrafı
TheSisb4 ay önce

This is peak GIS dataviz

Crucible profil fotoğrafı
Crucible4 ay önce

So cool!

chaos profil fotoğrafı
chaos4 ay önce

牛逼

james, the giant peach profil fotoğrafı
james, the giant peach4 ay önce

Whoa

Sea State Stealth Simulator profil fotoğrafı
Sea State Stealth Simulator4 ay önce

Is it 3d? What's under the hood?

Codetaur profil fotoğrafı
Codetaur4 ay önce

mapbox map, therejs for fire/volumetric smoke

Sea State Stealth Simulator profil fotoğrafı
Sea State Stealth Simulator4 ay önce

Sweet Historical data for the smoke. I'm working on blending these skies 2d cloud textures on inbetween layers is a next step Trying to save all volumetrics/fog for the small scale at the surface Necessary? Idk Basically either in a boat or spaceplane/antigrav orb, no inbetween

Sea State Stealth Simulator profil fotoğrafı
Sea State Stealth Simulator4 ay önce

Discovered something strange a month ago where applying noise to 4d normal map noise made crazy, realistic smokey/wisp details emerge. Fixed it so the normal maps animate, but I want to revisit that and see what it's doing to repeat usably

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