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I think it's done. did I dataviz?

44,465 次观看 • 4 个月前 •via X (Twitter)

26 条评论

Volodymyr Agafonkin 🇺🇦 的头像
Volodymyr Agafonkin 🇺🇦4 个月前

As a core developer of Mapbox GL JS, I salute you! This looks spectacular. cc @mrdoob

Codetaur 的头像
Codetaur4 个月前

@mrdoob thanks! appreciate it

Anselm Eickhoff 的头像
Anselm Eickhoff4 个月前

looks like you cooked some land

Evan Applegate 的头像
Evan Applegate4 个月前

Sick…….

AA 的头像
AA4 个月前

so cool, much dataviz

kvick 的头像
kvick4 个月前

Wow this turned out great!!! This is how this kind of data should be displayed and shared!

Camilo Ruiz USAL 的头像
Camilo Ruiz USAL4 个月前

@eforestal

Santi Herranz 的头像
Santi Herranz4 个月前

One day, not too far off, the fires won't be so big.

Shiben Bhattacharjee 的头像
Shiben Bhattacharjee4 个月前

I had no idea what you were getting too, but now that it has come together, it’s fire! 🔥🥁 Tad-am ‘tis

Rick Power 的头像
Rick Power4 个月前

nah, you blew past data-viz and did cinematics. a highway patrol officer would call this 55 in a 25 zone.

Notan AI 的头像
Notan AI4 个月前

Now add multiple planes itineraries depending on the smokes and evolution of fire during time

Shrimposter in Chief 的头像
Shrimposter in Chief4 个月前

Blurry line between in-situ simulation and visualisation here, so it's both? Wouldn't say there is a firebreak between the two here.

Pedro Silva 的头像
Pedro Silva4 个月前

Yo this is awesome!

chriscardoza 的头像
chriscardoza4 个月前

what did you use to make this?

Codetaur 的头像
Codetaur4 个月前

threejs, mapbox

firtoz 的头像
firtoz4 个月前

not cool to burn all those trees down just to show off your dataviz skills dude

Idle Paladin | WISHLIST ON STEAM 的头像
Idle Paladin | WISHLIST ON STEAM4 个月前

What Threejs stuff are you using for the fires? Is it a shader, a few objects..?

Codetaur 的头像
Codetaur4 个月前

ground is a shader, plus instanced 3D flames distributed over the fire area that activate based on the same texture driving the ground shader + hotspot data

TheSisb 的头像
TheSisb4 个月前

This is peak GIS dataviz

Crucible 的头像
Crucible4 个月前

So cool!

chaos 的头像
chaos4 个月前

牛逼

james, the giant peach 的头像
james, the giant peach4 个月前

Whoa

Sea State Stealth Simulator 的头像
Sea State Stealth Simulator4 个月前

Is it 3d? What's under the hood?

Codetaur 的头像
Codetaur4 个月前

mapbox map, therejs for fire/volumetric smoke

Sea State Stealth Simulator 的头像
Sea State Stealth Simulator4 个月前

Sweet Historical data for the smoke. I'm working on blending these skies 2d cloud textures on inbetween layers is a next step Trying to save all volumetrics/fog for the small scale at the surface Necessary? Idk Basically either in a boat or spaceplane/antigrav orb, no inbetween

Sea State Stealth Simulator 的头像
Sea State Stealth Simulator4 个月前

Discovered something strange a month ago where applying noise to 4d normal map noise made crazy, realistic smokey/wisp details emerge. Fixed it so the normal maps animate, but I want to revisit that and see what it's doing to repeat usably

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