Loading video...
Video Failed to Load
I want TIME to be a first-class system in my custom game engine. I'm exploring fully deterministic tick-driven architecture that is replayable. No frame-driven/delta time dependencies. I easily scrub backwards in time w/ the click of a key, then let the sim continue onwards.
32,344 views • 5 months ago •via X (Twitter)
0 Comments
No comments available
Comments from the original post will appear here
