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iAgent Protocol x redactedcoin🤝 Enjoy the Multi Farming Experience: ✚ 5M $AGNT + 5M $RDAC up for grabs ✚ More Referrals = More $AGNT + $RDAC ✚ Token allocation increases based on user count. Farm Less. Earn More🟢

325,707 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von iAgent
iAgentvor 2 Jahren

Join @MultiFarm_io 👇

Profilbild von BigoDAO
BigoDAOvor 2 Jahren

@redactedcoin suport here fam !!

Profilbild von Seroy
Seroyvor 2 Jahren

@redactedcoin Raid here fam !!

Profilbild von Chain Challenger
Chain Challengervor 2 Jahren

@redactedcoin Chain Challenger is here to support!

Profilbild von Megamus(4,4)
Megamus(4,4)vor 2 Jahren

@redactedcoin @Web3NexusSpace hereeee

Profilbild von MINDBLOWON UNIVERSE
MINDBLOWON UNIVERSEvor 2 Jahren

@redactedcoin Shrimps agents? ain't goin to get better than that. Waves of shrimps come!!! 🦐🦐

Profilbild von RememberUS
RememberUSvor 2 Jahren

@redactedcoin We're coming!

Profilbild von shin ⚡️
shin ⚡️vor 2 Jahren

@redactedcoin this is so bullish. top web 3 project.

Profilbild von iAgent
iAgentvor 2 Jahren

@redactedcoin hehe

Profilbild von Boquet 🥨🥖🥯
Boquet 🥨🥖🥯vor 2 Jahren

@redactedcoin DUDE IM HYPED

Profilbild von iAgent
iAgentvor 2 Jahren

@redactedcoin YASSS!

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At its core, iAgent utilizes Protocol Nodes to support and maintain the ecosystem's functionality. This collection of publicly maintained nodes help: ❒ secure the network ❒ determine rewards for GPU workers ❒ earn rewards for their contributions to the network iAgent has 2 types of protocol nodes: 🔘Genesis Nodes 🔘Public Nodes With a 5000-supply, Genesis Nodes are engineered to yield x3 $AGNT tokens generation compared to Public Nodes (which will come at a later date). As a token of gratitude, Genesis Nodes also receive TGE: 2% AGNT tokens from reward pool. Other Genesis Node Utilities & USPs include: Participation and Governance: Genesis node operators have the chance to engage more deeply in decision-making processes through iAgent's governance model. Exclusive Access: Operators of Genesis nodes may receive early access to test new features and products within the iAgent ecosystem. Reward Structure: Nodes earn $AGNT tokens, and Genesis nodes do so at an accelerated rate due to their higher token generation multiplier. Rewards are calculated dynamically, with consideration given to node performance and network contribution. Technical and Community Support: Genesis node operators are expected to receive dedicated support from the iAgent team, ensuring optimal performance and uptime. Requirements to run an iAgent Node: Dual Core, and 8GB RAM, are all that is needed for lightweight processing. Anyone with Genesis/Public Node NFTs can run it. But how do you get yourself one? Hop in the discord to know more:

iAgent

21,284 Aufrufe • vor 2 Jahren

So a core issues I see with a lot of crypto games is: No in game peer to peer economy. (ie. The game Devs make all the $$ off the items and you buy from them not other players) Couple of things I wanted to experiment with, in regards to on chain gaming is the peer to peer economy. So the way my team set it up, is you mine the token in game, but you sell the items peer to peer in SOL. (see video for a demo) This gives you two different ways to play to earn, you can farm items, from bosses and loot boxes, and sell them to players for solana:So11111111111111111111111111111111111111112 , then other players can buy them and use them to mine the token, and sell the token to traders who will speculate on the price. Or you can just buy the loot boxes, and use the items to farm the token. This should help with the sell pressure, because before the game flow was: Buy item (in token, From devs) --->farm a ton of token---> Sell token to recoup cost of item. New flow is : Player opens loot boxes (paid in token)/ Player Plays game (in game token sinks) ---> gets item ---Lists item--> other player buy Item (From players, In SOL) ----Farms token---> sells token. Now the equation is if the loot box-player spent more game tokens to get the item compared to what he gets for in sol, and it keeps more money in the in game economy, and the market will fluctuate more based on the price of the in game token. So players who play and are "locked in" can make money off arbing and this services the "trader" archetype of player, which I feel is the major player type in web3-games. (also the token name is just a test token so dont buy random shit on pump fun, thats just using the name)

Skely

15,064 Aufrufe • vor 2 Monaten