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💡 Idea: Visual -> audio channel. Project world distances to nearest surface on player sphere to create a 360 collision grid (interpolate -> smooth field). This data can be used to generate a fully 3D, realtime soundscape. You can "hear" collisions like a sonar/pressure field.

43,628 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von LooperVFX ✦
LooperVFX ✦vor 1 Jahr

very cool ! we recently put together some prototypes with the unity raytracing api to exploit raytracing hardware for particle and rigid body physics including collision detection, attraction/repulsion forces, etc it seems aligned with your goals here. feel free to reach out :)

Profilbild von Movipods
Movipodsvor 1 Jahr

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Profilbild von Palle
Pallevor 1 Jahr

This is a cool concept! I’m curious how different this sounds to having it bounce instead, would definitely be interesting to see / hear a comparison

Profilbild von Wes Rateur
Wes Rateurvor 1 Jahr

But you would need to handle bounces to have proper sound propagations, right ?

Profilbild von Mirza Beig
Mirza Beigvor 1 Jahr

The goal isn't sound environmental propagation, but to generate a distance field texture as audio. Related to HRTF. (no audio here, just a quick demo)

Profilbild von Luis
Luisvor 1 Jahr

What about Ray tracing sound? Adding bouncing is a similar concept right?

Profilbild von Mirza Beig
Mirza Beigvor 1 Jahr

This could be extended for sound propagation, but that's actually more simple and easier to simulate. There are also plugins and such that do these things well, but I don't know of anything like what I've described in my original post.

Profilbild von Freddy Ready
Freddy Readyvor 1 Jahr

have you tried the "realtime audio" solutions from others? like from microsoft, or other places.

Profilbild von Mirza Beig
Mirza Beigvor 1 Jahr

Do you mean plugins like Steam Audio, Google Resonance, etc? Yes.

Profilbild von Nova 🐧✨
Nova 🐧✨vor 1 Jahr

classic sensory substitution, we need more of this!!

Profilbild von Iron Tarkus
Iron Tarkusvor 1 Jahr

I wonder if this can be baked and used later, kinda like a 3D sound field

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