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(IGN) Black Myth: Wukong – The First Hands-On Preview • Semi-open mission structure w/ multiple paths • Main weapon is the Golden Cudgel staff • Three combat stances (Smash Form, Pillar Form, Thrust Form) • Combine light and heavy attacks to form combos • Light attacks generate focus while...

888,582 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля KAMI
KAMI3 лет назад

Black Myth Wukong - Official screenshots via Steam:

Фото профиля Baron J67 - LV1⚡️
Baron J67 - LV1⚡️3 лет назад

Journey to the GOTY

Фото профиля IronREXX🔻
IronREXX🔻3 лет назад

Dating sim 🤔

Фото профиля Alex
Alex3 лет назад

this looks gorgeous and the gameplay looks smooth as butter

Фото профиля Nothing here
Nothing here3 лет назад

Reminds me a LOT of Wo Long

Фото профиля Mustafa
Mustafa3 лет назад

They still market it as a souls game?

Фото профиля Shine
Shine3 лет назад

New gen consoles pre-order when?

Фото профиля wretched homosapien
wretched homosapien3 лет назад

holy goddamn fuck

Фото профиля CyberPsycho
CyberPsycho3 лет назад

Just hope this isn't another souls like

Фото профиля fsrmn
fsrmn3 лет назад

Next gen consoles? Are walking already about PS6 and the next Xbox? Or did you the CURRENT gen?

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Shinobi602

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KAMI

144,705 просмотров • 8 месяцев назад

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KAMI

342,246 просмотров • 6 месяцев назад

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Synth Potato🥔

224,722 просмотров • 6 месяцев назад

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LOTR Universe

156,141 просмотров • 13 дней назад

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KAMI

445,134 просмотров • 3 месяцев назад

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KAMI

25,039 просмотров • 11 месяцев назад

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KAMI

28,634 просмотров • 1 год назад

Crimson Desert previews are here and overall, content creators are impressed with the game: - Open world is gorgeous, the game ran remarkably well on this PC build with no FPS drops (7900XTX GPU), the draw distance is insane - Crimson Desert does not hold your hand, there are genuinely difficult puzzles and no yellow paint to guide you, with a ton of mechanics in combat and exploration that all come together and are up to the player to use - Every single questline's cutscenes are motion captured and animated, it does not use generic animations (at least for main quests) - MMO roots from Black Desert are obvious, the skill tree is deeply involved and each build feels entirely unique - Combat is reportedly "really good" with a ton of complex mechanics and great animations - NPCs don't have schedules like a Kingdom Come 2 or Skyrim, they are mostly static but they will react to your actions and there is a full crimes system that you can mess with - You can set arrows on fires by aiming towards any source of fire then shooting, this is used in environmental puzzles. Another way to set things on fire is by pressing down both bumpers which causes Kliff to hold up his sword to reflect the sun's light onto things to set them on fire - Quest givers will contact you by sending a bird with a letter, this will happen naturally in the open world - Exploration is fantastic, each location is entirely unique and you can utilize all the different abilities in unique ways, for example you can launch yourself across a wall OR use a dragon to fly in OR climb it - Boss fights are very advanced, each one is unique with their design and movesets - Side Quests and Random Events are fun, some are as small as rescuing a cat from a rooftop, others are more major storylines - Some quest bugs were seen, but no optimization issues, when they were switched to an Endgame save, many reported a higher number of bugs and glitches but nothing game-breaking. - There are combat finishers and they are unique for each weapon type - Combos are available and they are unique for every single weapon type, there are many button combinations to apply these in combat - Some content creators complained that the puzzles were too confusing as they utilize a very specific ability at times and its hard to keep track of all the abilities that you have - You can buy food or cook it, or hunt and sell that meat - Content creators all loved it, they played 6+ hours and had fun, saying that they just want to play more afterwards - Controls however are described as complex and may be clunky as there are a many button combinations for unique actions It seems like Crimson Desert is shaping up to be a genuinely great game, we are yet to see console footage but if the amazing optimization for PC is anything to go by, we likely have little to worry about. Crimson Desert is dropping on March 19th, I cannot wait!

Synth Potato🥔

342,873 просмотров • 5 месяцев назад

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Shinobi602

551,186 просмотров • 5 месяцев назад

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Necromancer Soulreap now also instantly kills the enemy on killing blow. Corpse Explosion now deals Dark damage. Pyromancer Incendiary Ray mana cost increased from 1→2. Now applies Burning on damage. Pyromaster Hellfire only applies when you inflict Burning on your own turn. Sage Lengthened Incantation capped to 2 additional AP, now applies to Scattering AoE attacks again. Can now be entered through Mage Knight. Selective Casting now has the Circuit keyword. Scout Can now be accessed through Rogue. Shield Paladin Holy Weapon light emitting part now also works on ranged weapons. Spearmaster Updated Gae Bolg wording. Spellblade Spellstrike wording updated. Sky Talon Style Heavenfall Descent now has the Rage keyword. Keywords Added an Opener keyword for abilities who must be used as the first action in a turn. Added a Circuit keyword for some abilities to give them a one time discount on their mana use. Added a Safe keyword for attacks that do not provoke AoO's Items NEW: New mods for thrown weapons. New mods added for poison materials. New ghimslag armor mod. New mod for shields. Some cloaks now gain a higher benefit if made with a higher tier base material. Bags now gain a benefit from higher materials and have a mod. Carts now gain a benefit from higher materials. Shields no longer gain bonuses to evasion or guard from material, only to block/dodge. (Does not affect existing ones) Elemental Weapon Alloy crafting point costs reduced from 15→10. Dueling weapon ability no longer works if you make a Heavy attack with it using AP. Added a mod that regains the ability for 1 heavy. Scythes Reworked Long Haft. Added a Focused Spin B mod. Armor Anti-poison silver mod removed. Chain Links reduced from 8→4. Flexible armor values increased. Gourmet Cooking Stock old wording updated. Greenhouse labor cost fixed to be consistent with other values. Perfect Balance mod now also works with precise attacks.

Angel's Sword RPG Official

16,548 просмотров • 4 месяцев назад