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i'm a solo dev and i built an infinitely evolving backrooms game and released it on the web. 35,000 players and ~9,600 hours played. these are my metrics under 36 hours of launch. each blue dot below is a player on the map i recorded a moment ago. there's...

219,813 次观看 • 3 天前 •via X (Twitter)

41 条评论

apek 的头像
apek3 天前

ohh also here’s the game if you want to join the other 1k players:

Shikhar 的头像
Shikhar3 天前

Almost a metaverse now

apek 的头像
apek3 天前

this is what zuck wanted to do but was too early haha

Shikhar 的头像
Shikhar3 天前

Yeah we might see a lot more of these independent ones pop up in the coming days

apek 的头像
apek3 天前

can’t wait to see what everyone cooks!

Shikhar 的头像
Shikhar3 天前

Yeah, but there’s also a need for a platform to host and run web based shared worlds easily too

apek 的头像
apek3 天前

yeah i’ve got a bunch of opinions on the subject of what’s going to happen when there’s a million more games out there. will share an article on it soon!

Shikhar 的头像
Shikhar3 天前

Cool!

Old Stock 🇺🇸 | 🇨🇦 的头像
Old Stock 🇺🇸 | 🇨🇦3 天前

Server costs?

apek 的头像
apek3 天前

for all my games it's around $25/month

Gecko Vibe Coder 的头像
Gecko Vibe Coder3 天前

35,000 users. one power cable.

Anna /✦ 的头像
Anna /✦3 天前

this is wild! what's the actual goal in a backrooms game, just escape?

apek 的头像
apek3 天前

yeah usually you'd like to exit. but dimension 9 is a twist on the original idea and falls into the category of free exploration especially since this is being infinitely built forever by a sentient AI (opus 5.5). i think people are much more curious what else will be built then wanting to dearly escape from backrooms

Martenus Prince 的头像
Martenus Prince3 天前

I played it like two hours ago for about half an hour and it was quite cool to explore a bit and got scared. However it doesn't give me more reason to play again. I like backrooms, but at the same time I don't because it is way too repetitive.

pasandida(:)aura 的头像
pasandida(:)aura3 天前

are people actually teaming up in there or just running past each other? curious how the game changes once it's that crowded

Anthony Eckert 的头像
Anthony Eckert3 天前

tick rate plz! I'm jk good work

Ziwen 的头像
Ziwen3 天前

Shhhsh. I love this

Emil 的头像
Emil3 天前

My immediate feeling when entering the game was half life 1 I really think browser games is gonna have its moment

Meticulai 的头像
Meticulai3 天前

Bravo 👏 fun fact, the original backrooms short film was made almost entirely in blender!

Niles Sankey 的头像
Niles Sankey3 天前

This is amazing.. but please adjust (lower/change) that footstep audio 😅

Virgil Ewing 的头像
Virgil Ewing3 天前

An infinite maze with 35,000 people voluntarily wandering around. IKEA is either impressed or concerned.

Bhodl 😈,😇,💸 的头像
Bhodl 😈,😇,💸3 天前

Interesting. Not sure what I’m doing but smooth in phone inside x

rideroute.xyz 的头像
rideroute.xyz3 天前

can u let i guess with restrictions let other ppl insert in objects? or things? ofc we dont wanna go full minecraft but like imagine someone gets allowed to make 1 room per account or sum, and in th grand scheme of things,that 1 room doesnt matter, but there they can have monsters and such that u urself can let the overarching ai decide if it stays to that room or moves around and stuff. I don't really know how the mechanics will go but this is very cool as a concept

Cary Gee | ⚒️ 的头像
Cary Gee | ⚒️3 天前

Congrats

Josh Dance 的头像
Josh Dance3 天前

what is the cost to host? Very cool

i 的头像
i3 天前

Are observations cached?

Moonbowow 的头像
Moonbowow3 天前

the blue dots are the best part. suddenly the backrooms feel weirdly alive instead of lonely

Eddie Brock 的头像
Eddie Brock3 天前

@xikhar Good job bro

MrBinarios 的头像
MrBinarios3 天前

Que clase de servidor puede sostener todo esto? Uno de 8 nucleos y 16gb de ram?

Alvaro Gonzalez🔺One Tango Studio 的头像
Alvaro Gonzalez🔺One Tango Studio3 天前

Incredible that you can pay for all that services without getting a penny in exchange. As a solo dev. I struggle every day.

Aj 的头像
Aj3 天前

So good! How much time did it take to make this happen?

Apestein 的头像
Apestein3 天前

how to do store an infinite world?

Egor Novikov 的头像
Egor Novikov3 天前

35k players under 36 hours is insane for a solo dev, that backrooms vibe has a hungry crowd, the trick now is staying findable so new players keep stumbling in, huge

Adriano Araújo 的头像
Adriano Araújo3 天前

Coloque compatibilidade pra controle por favor

vvliang 的头像
vvliang3 天前

does one big 2000 player world still feel like the backrooms though? half the dread is being alone in there

Tristan 的头像
Tristan3 天前

I was planning on making a Samosbor style bankrooms game that generates and despawns unless you can stabilize the space with a sort of glowstick type device

Ismail k 的头像
Ismail k3 天前

how long did it take you to build it and what tools have you used ?

Jhon Dennis 的头像
Jhon Dennis3 天前

一个人也能做出这么好玩的东西,真厉害!

Sparklux 的头像
Sparklux3 天前

"each blue dot below is a player on the map i recorded a moment ago. there's ~1,200 players playing the game at THIS moment. SIMULTANEOUSLY. let that sink in." Why? This is skeleton crew ad money.

David Quintieri 的头像
David Quintieri3 天前

wtf did i just play...

Rich Kuo 的头像
Rich Kuo3 天前

are you building this with rust?

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