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I’m checking out the latest features in Substance 3D Modeler. I’m really excited about the non-destructive primitives toolset. I can explore ideas and experiment in real time, which is super cool! #madewithsubstance #substance3d #3dmodel #substancemodeler
44,406 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

Did Adobe just beat the Blender SDF modeling tool?

Being able to boole primitives like this with automatic soft bevelling is awesome. Can you finalise the whole primative edit into a full geometry model? If so, how clean is the geometry?

You can export with polygons. There are options for auto retopology using quad remesher algorithms. It does a pretty good job, but there’s not an option to rebuild topology by hand.

👀

Pretty wild! I can’t wait to try it out as soon as my wrist is functional again. Are you still preferring desktop over VR?

visually pleasing but is the tool really aimed at CAD prototyping or is it focused on the conceptual? Where it says millimeters, is it possible to work in micrometers?

Did they just melted womp booleans with CAD logic? Wow

Sucks that it’s locked behind Adobe. That looks like a great tool, there.

look good tool

Are we able to create a left handed palette anymore?

I’ll check to see. Is the option missing?
