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I’m checking out the latest features in Substance 3D Modeler. I’m really excited about the non-destructive primitives toolset. I can explore ideas and experiment in real time, which is super cool! #madewithsubstance #substance3d #3dmodel #substancemodeler

Комментарии: 11

Фото профиля Joseph Burgan
Joseph Burgan1 год назад

Did Adobe just beat the Blender SDF modeling tool?

Фото профиля James Webb
James Webb1 год назад

Being able to boole primitives like this with automatic soft bevelling is awesome. Can you finalise the whole primative edit into a full geometry model? If so, how clean is the geometry?

Фото профиля Wes McDermott - wesmcdermott.bsky.social
Wes McDermott - wesmcdermott.bsky.social1 год назад

You can export with polygons. There are options for auto retopology using quad remesher algorithms. It does a pretty good job, but there’s not an option to rebuild topology by hand.

Фото профиля Tayler
Tayler1 год назад

👀

Фото профиля Shane Olson
Shane Olson1 год назад

Pretty wild! I can’t wait to try it out as soon as my wrist is functional again. Are you still preferring desktop over VR?

Фото профиля Fstentmtient
Fstentmtient1 год назад

visually pleasing but is the tool really aimed at CAD prototyping or is it focused on the conceptual? Where it says millimeters, is it possible to work in micrometers?

Фото профиля я из чертаново
я из чертаново1 год назад

Did they just melted womp booleans with CAD logic? Wow

Фото профиля Ryan Bailey
Ryan Bailey1 год назад

Sucks that it’s locked behind Adobe. That looks like a great tool, there.

Фото профиля Mehdi
Mehdi1 год назад

look good tool

Фото профиля Shihan Was Here
Shihan Was Here1 год назад

Are we able to create a left handed palette anymore?

Фото профиля Wes McDermott - wesmcdermott.bsky.social
Wes McDermott - wesmcdermott.bsky.social1 год назад

I’ll check to see. Is the option missing?

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