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I'm checking out the latest update to Substance Modeler using the new non-destructive primitives and soft blends to create some interesting shapes! #madewithsubstance #substance3d #substancemodeler #3DModeling

10 条评论

Bernhard Rieder 的头像
Bernhard Rieder2 年前

Nice. But you know what would be even cooler? If Substance Sampler could finally output Normal Maps for OpenGL. 🙏🏻

Wes McDermott 的头像
Wes McDermott2 年前

Hmm, I thought Sampler could export OGL normals. I’ll take a look and ask the team.

Luca Boechat 的头像
Luca Boechat2 年前

How's the topology look on this?

CuriousCat 的头像
CuriousCat2 年前

show off the topo, don't be shy

Ingrid Bee 🐝 的头像
Ingrid Bee 🐝2 年前

Pics of wireframe or it didn’t happen 👀

Steve Potter 的头像
Steve Potter2 年前

Giggedy! I love that! I managed to get modeller on my setup…damn it’s lovely. Been titivating some older Tinkercad models, cleaning up, adding. Still nervous about the smoother tool though, the sandpaper as I call it :)

Retro Kiss 的头像
Retro Kiss2 年前

i remember when i had to put up with FormZ to do this type of stuff!

Yiannis K. 的头像
Yiannis K.2 年前

very nice for prototyping and 3D printing.

chloeosuna 的头像
chloeosuna2 年前

interesting

Matt Wesney 的头像
Matt Wesney2 年前

Honestly, this looks amazing!

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