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I'm exploring my physics engine. Searching for that game feeling, that makes every second of playing feel good. Here's all I tried.

185,649 次观看 • 1 年前 •via X (Twitter)

12 条评论

Zolden 的头像
Zolden1 年前

The game's release date is unknown, but wishlists are welcome, not to miss.

RedDeer.Games IR 的头像
RedDeer.Games IR1 年前

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game scrounger 的头像
game scrounger1 年前

a lot of things that look like they should be solid actually look pretty jelly like, like rocks and sediment will this be changed?

Zolden 的头像
Zolden1 年前

Yes, there will be a solid destructible material.

Subztitute 的头像
Subztitute1 年前

just make a new "worms" game. the world needs it.

Victris Games 的头像
Victris Games1 年前

You should Include your wishlist link on every post!

Zolden 的头像
Zolden1 年前

Yep, thanks, I keep forgetting

Silent Signal 的头像
Silent Signal1 年前

I frikking love this. Does the engine allow for a additional layers of simulation to occur behind ones at the front say like bones and blood that could be contained by the front layer/skin of a character? Or a hull around "engine parts"?

Zolden 的头像
Zolden1 年前

Yes, it's supported and used. For example, that arm, that punches a bag, has bones and muscules, but is a soft body.

TUPACABRA 的头像
TUPACABRA1 年前

This is so sick.

Walle Ras 的头像
Walle Ras1 年前

Asteroid idea has potential. How about an asteroid mining game where you have to chop off and maneuver parts of asteroids or processing?

Zolden 的头像
Zolden1 年前

It's an idea I thought a lot about, and it's quite possible I'll try implementing it.

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