Загрузка видео...

Не удалось загрузить видео

На главную

Playing with my physics engine.

10,124 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля SUBBY DOODLES
SUBBY DOODLES1 год назад

This is awesome, what did you make this in?

Фото профиля Zolden
Zolden1 год назад

Thanks. It's Unity, compute shader.

Фото профиля Durf
Durf1 год назад

can you made a relatively solid core (still soft, but firm) but then a more slippery softer outer layer? kinda like a slimy thing that flops down and the outer part will drip down What if the core was yellow-orange and the outer layer was white/transparent ?

Фото профиля Zolden
Zolden1 год назад

Yes, it's possible to adjust strength of the interaction force to imitate real objects, also change the color of the particles.

Фото профиля Maenad (play my game) 🐀
Maenad (play my game) 🐀1 год назад

who up playing with they physics engine

Фото профиля 4
41 год назад

Can it do shapes that stick together and move like one? Like the worm you made. But say... Like something with 4 legs? 2?

Фото профиля Zolden
Zolden1 год назад

Implementing bodies with legs would require adding bones, that interact with the soft matter. Purely soft bodies might not work well as legs.

Фото профиля 4
41 год назад

So impressive1

Фото профиля OceansCurse - Nihongo Drop available for free now!
OceansCurse - Nihongo Drop available for free now!1 год назад

Makes me think of paint, awesome!

Фото профиля Ronit
Ronit1 год назад

Is this some form of MPM solver or PBD / XPBD?

Фото профиля Zolden
Zolden1 год назад

Neither, it's closer to SPH. Particles affect each other velocitiess by forces. Also, there's little velocity exchange for viscosity. And there's no grid to compute forces.

Похожие видео