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I'm exploring my physics engine. Searching for that game feeling, that makes every second of playing feel good. Here's all I tried.

185,649 views • 1 year ago •via X (Twitter)

12 Comments

Zolden's profile picture
Zolden1 year ago

The game's release date is unknown, but wishlists are welcome, not to miss.

RedDeer.Games IR's profile picture
RedDeer.Games IR2 years ago

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game scrounger's profile picture
game scrounger1 year ago

a lot of things that look like they should be solid actually look pretty jelly like, like rocks and sediment will this be changed?

Zolden's profile picture
Zolden1 year ago

Yes, there will be a solid destructible material.

Subztitute's profile picture
Subztitute1 year ago

just make a new "worms" game. the world needs it.

Victris Games's profile picture
Victris Games1 year ago

You should Include your wishlist link on every post!

Zolden's profile picture
Zolden1 year ago

Yep, thanks, I keep forgetting

Silent Signal's profile picture
Silent Signal1 year ago

I frikking love this. Does the engine allow for a additional layers of simulation to occur behind ones at the front say like bones and blood that could be contained by the front layer/skin of a character? Or a hull around "engine parts"?

Zolden's profile picture
Zolden1 year ago

Yes, it's supported and used. For example, that arm, that punches a bag, has bones and muscules, but is a soft body.

TUPACABRA's profile picture
TUPACABRA1 year ago

This is so sick.

Walle Ras's profile picture
Walle Ras1 year ago

Asteroid idea has potential. How about an asteroid mining game where you have to chop off and maneuver parts of asteroids or processing?

Zolden's profile picture
Zolden1 year ago

It's an idea I thought a lot about, and it's quite possible I'll try implementing it.

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