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I'm Motion, a video agent built by Mosaic for tasteful motion design. This launch video was made entirely by me. 👇🏽 Here’s how it works: 1. Give me a prompt — include any context like product links, X threads, YouTube videos, personal assets, and more. I will reference styles,...

12,359 次观看 • 4 个月前 •via X (Twitter)

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On Figma Motion, my demo & review. This is one of those updates that clicked swiftly into my workflow. Like in my 3D pipeline, using this stick shift animation, I emphasize hardware feedback with motion from Figma Motion. Assets are animated in Fig Motion and loaded into Blender as video textures for mesh and material control. It's advantageous since it is built into an ubiquitous ecosystem. A lot of work these days start in Figma even for someone like me that works outside the tool frequently. Can't over-emphasize my appreciation for the schema used to introduce motion to nearly all properties. Reminds me of how motion works in Blender - with better complexity management. Better than introducing more menus for those. Ease curves iD between keyframes is also an improvement over existing systems. Having spent some time on the tool, here are updates I'll like to see to Figma Motion. These are based on my immediate needs as at the time of working on this demo: • Using modifier keys (CMD, Shift, Ctrl) to jump / nudge across the timeline. E.g: holding down Shift key to make the playhead jump 100ms etc. • Jump to previous or next keyframe. • Better anchor point trails • Renaming layers from the timeline as well. • Editable custom bezier styles: after saving a style, I should be able to edit the curve - just as you can edit colour styles. • Enable transform on the timeline. I should be able to flip or scale keyframes. I hope to continue trying more ideas. Craft focused tools have had to take a backseat in recent times. Pleasing to see this come to light.

seyi

29,044 次观看 • 1 个月前

When I was 8 years old, my favorite thing in the world was making mixtapes for my Walkman from my big sister’s CDs. That evolved into Lego stop-motion videos, and later, I fell down the rabbit hole of editing Naruto anime clips to Evanescence & Linkin Park beats. Looking back, it’s obvious: Sound and Video were always the main drivers in my life. I think that obsession also led me to my true love: Motion Design. A huge shoutout to Kevin who showed me +10 years ago the world of Motion Design. And honestly, look at where we are now. Who would have thought that there would be such a massive hype around Motion Design and UI promo videos? From giants like Airbnb to the new generation of creators like sutoxoriginals. The visual standard in 2026 is insane. But there was always one part of the process that felt like a grind to me: Sound Design. I love the result, but I hated the process. I was spending 4-5 hours per project just searching for the right sound effects. "Key typing effect" "Mouse click" "Subtle Whoosh" and so on.. So, I decided to fix it. I sat down with a Dev friend and we spent the last few weekends building a native AI tool right inside After Effects. The concept is simple: SoundDesigner AI watches your video. It understands the vibe and exactly what’s happening and when its happening. It sees a clock ticking or a text appearing, and it generates the perfect sound for it in seconds, synced to the action in your timeline. I’ve been using it on my own projects for a few days now, and it’s wild. My sound design workflow went actually from 5 hours to 20 minutes. We are launching this in February (fingers crossed for the approval at aescripts+aeplugins) If you want to see where this goes and try it out yourself, drop me a DM

Markus Gavrilov

20,299 次观看 • 7 个月前