Загрузка видео...

Не удалось загрузить видео

На главную

I'm slowly porting my approximate grid SPH simulation to VRChat. It did require few improvements to be stable enough, now its a hybrid neighbor index/particle average grid. Still need to implement d4rkpl4y3r's mip counting sorting method for improved performance.

27,812 просмотров • 1 год назад •via X (Twitter)

Комментарии: 6

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 год назад

The grid now stores the minmax id's of the particles in this cell, its done by rasterizing points with vec2(id, N-1-id) with min blending (to get min and max). If a particle didn't get into this grid, its afterwards additively rasterized into another average particle grid.

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 год назад

But other than that its very similar to my old VRChat fluid sim, except now I can have proper separate particles with their own data that isn't lost (like color in the video) (also I no longer use Custom Render Targets (they are cursed))

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 год назад

cc @shr_id P.S. the (arguably cursed) mip map prefix sum method

Фото профиля Ivan Bozhenko
Ivan Bozhenko1 год назад

@d4rkpl4y3r_vr Дуже круто , кожного разу дивуюсь від того що ви робите

Фото профиля Nuance
Nuance1 год назад

@d4rkpl4y3r_vr That acronym is taken Don't google it

Фото профиля CodeRabbit
CodeRabbit1 год назад

AI-first pull request reviewer with context-aware feedback, line-by-line code suggestions, and real-time chat.

Похожие видео

Elon Musk just told you exactly how the AI race ends. Not with a better chip. Not with a smarter model. With the Sun. Musk: “So to do that, we need to harness the power of the Sun.” That is not a metaphor. It is a thermodynamic blueprint for the next thousand years. The market thinks this race ends at a data center. It does not. Every watt generated on this planet is a rounding error compared to what the Sun outputs in a single second. You cannot run superintelligence on a grid that struggles to keep the lights on. The bottleneck of this decade is not silicon. It is not software. It is raw energy. And Earth does not have enough. Musk: “We want to be a civilization that expands to the galaxy with spaceships that anyone can go anywhere they want at any time.” That is not aspiration. That is an engineering specification. A single-planet species is a dead species on a long enough timeline. Every civilization that stopped expanding did not plateau. It collapsed. The organizations fighting for control of Earth’s power grid are fighting over a grid that is already obsolete. The real play is orbital. Space-based solar. Zero atmospheric loss. Direct capture from the source. When you decouple your compute engine from terrestrial physics, the ceiling disappears. The regulatory class wants to slow the grid down. The builders want to abandon the grid entirely. That is the fracture point of this century. The United States either captures the orbital board or watches someone else do it. There is no middle position. Musk is not building rockets. He is engineering the escape velocity for an entire species. While Washington debates permits, he is calculating how to swallow the output of a star. The Sun puts out more energy in one second than humanity has consumed in its entire history. Whoever captures even a fraction of that first does not win the AI race. They win everything.

Dustin

18,203 просмотров • 5 месяцев назад

Here's a sneaky peak the next release of the GB Renewables Map, or should I say the GB Not Just a Renewables Map… That's right, all types of power assets are coming to the map! Plus a whole bunch of other improvements. It's been an absolutely massive piece of work that's sucked up most of my evenings and free time, but I'm very nearly there now. And if you didn't already know, yup, this a hobby project I do for fun outside of my day job… because I'm weird like that. This video shows how things currently look with all the power assets visible, though you might also notice a few other additions if you look closely… It still has some rough edges so I'm in two minds whether to just put this live and work on fixes and improvements as I go. This is a huge change to the code and to the whole concept for the map, so I'm not entirely sure I'll ever have it 100% nailed down. I'm also cautious letting perfect be the enemy of good enough. I don't think there's anything awfully broken though, I've tested it so much it's probably more robust than the current version of the map! Though there will inevitably be things that I've overlooked. Even in its current state it's already proven incredibly valuable for me to learn more about what's happening during periods of constraint on the grid, like seeing which assets are being turned up to balance things out. What do you think? Shall I put this live and we can find the quirks together?

Robin Hawkes

19,444 просмотров • 6 месяцев назад