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For my 3d simulation I needed to implement new rendering. To replace "sphere par particle" with marching cubes. I never implemented that kind of stuff, so I decided to first try a simplified 2d version, the marching squares. It worked, very fast rendering now.

90,679 次观看 • 1 年前 •via X (Twitter)

11 条评论

FunkyLordWedge 的头像
FunkyLordWedge1 年前

Game idea for you, now. X-Wing / Wing Commander type game, but with paper space ships.

Nope. 的头像
Nope.1 年前

😍

Zolden 的头像
Zolden1 年前

Thanks that's an interesting design.

KR Game Studios (@krgamestudios.bsky.social) 的头像
KR Game Studios (@krgamestudios.bsky.social)1 年前

You realize you could sell this prototype, right? Just seeing it makes me wanna touch it...

Zolden 的头像
Zolden1 年前

Yep, though it's a bit early. My plan is first to make a game with it, and by doing it add all features and polish. After that I could sell this physics engine in Asset Store or license it to studios. Currently a previous version of it is available.

jaivin 🎨 的头像
jaivin 🎨1 年前

omg kino

Get Lost 的头像
Get Lost1 年前

I've always wanted enemies to lose chunks like this

Zolden 的头像
Zolden1 年前

I'll try to make walking enemies with htis simulation and let the player shoot them with a shotgun. Should be meaty.

ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯 的头像
ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯1 年前

This is awesome!

Momma Rose 🏳️‍🌈🏳️‍⚧️ 的头像
Momma Rose 🏳️‍🌈🏳️‍⚧️1 年前

i want to play a worms game like thia

Zolden 的头像
Zolden1 年前

There is such a game. Same mechanics as worms, but with tanks.

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