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For my 3d simulation I needed to implement new rendering. To replace "sphere par particle" with marching cubes. I never implemented that kind of stuff, so I decided to first try a simplified 2d version, the marching squares. It worked, very fast rendering now.
90,679 次观看 • 1 年前 •via X (Twitter)
11 条评论

Game idea for you, now. X-Wing / Wing Commander type game, but with paper space ships.

😍

Thanks that's an interesting design.

You realize you could sell this prototype, right? Just seeing it makes me wanna touch it...

Yep, though it's a bit early. My plan is first to make a game with it, and by doing it add all features and polish. After that I could sell this physics engine in Asset Store or license it to studios. Currently a previous version of it is available.

omg kino

I've always wanted enemies to lose chunks like this

I'll try to make walking enemies with htis simulation and let the player shoot them with a shotgun. Should be meaty.

This is awesome!

i want to play a worms game like thia

There is such a game. Same mechanics as worms, but with tanks.
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The first version of my character taking the t-shirt off to test cloth simulation self collision. It ended up being longer than first planned. And I gave it sound for practice. #furry #3D #blender
RaweTheWolf
529,406 次观看 • 3 年前
