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I'm tempted to call it "DOPENESS" system. Decals Occlusion Pointiness Edges n Seams System... #madewithunity #gamedev #solodev

26,465 次观看 • 1 年前 •via X (Twitter)

10 条评论

Porecomesis 的头像
Porecomesis1 年前

'ey, cool stuff! Definitely can make some cool assets with these. Nice stuff for Stalkers to climb on and blast them off of.

ERASE 的头像
ERASE1 年前

I can't wait for this game i even play intrusion2 to this day it never gets old its my fav game out of any other ive played keep up the great work alex.

Pacoco 的头像
Pacoco1 年前

Whoa this looks crazy useful! Are you thinking of publishing this some day?

Alexey Abramenko 的头像
Alexey Abramenko1 年前

Would be nice to release it, only problem I can't use unity store right now, and I'm loaded with work on this new project.

Mussi Kara 的头像
Mussi Kara1 年前

Awesome stuff! Are you generating meshes based on the intersection lines? How well does it handle complex geometry like tree roots for example?

Alexey Abramenko 的头像
Alexey Abramenko1 年前

Yes, I find mesh intersection lines, then generate like an L-shaped extrusion. Intersection is very robust, the problem is L-shape wouldn't always wrap around complex small geometry. Didn't have any roots on hand, had to learn how to do it blender :D. It works with right settings

Krimmly 的头像
Krimmly1 年前

That is cool as hell! Plus it's an awesome name for a decal system like that.

redacted 的头像
redacted1 年前

We (internally at least) called the Spore Procedural Animation SysteM, SPASM. It was fitting.

Realm Shifter 的头像
Realm Shifter1 年前

Are you on bluesky or other socials? I'm a lifelong fan of your Intrusion series but I hate Xitter

Ian Maclure 的头像
Ian Maclure1 年前

Damn I would love to use this! It looks like it could be so powerful if you where smart with your environment design.

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