Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

I'm vibe coding a 2D point and click game like Monkey Island. > inventory system > dialogues with npcs > hotspots > multiple scenes > puzzle design All art generated using Images 2.0 and Nano Banana 2. Animated with Spriterrific (my own tool). Built with Cursor and Opus 4.8

25,298 Aufrufe • vor 3 Monaten •via X (Twitter)

41 Kommentare

Profilbild von Evil Rabbit
Evil Rabbitvor 3 Monaten

holy 😍

Profilbild von Stuck In Attic - Wishlist The Monkey's Paw
Stuck In Attic - Wishlist The Monkey's Pawvor 3 Monaten

Slop

Profilbild von DawidDD
DawidDDvor 3 Monaten

Amazing work , you pushing game dev with AI to another level. Can not wait for tutorial

Profilbild von Chong-U
Chong-Uvor 3 Monaten

Thanks so much for the kind words!

Profilbild von Nicolás Cardona
Nicolás Cardonavor 3 Monaten

What stack are u using for it rn? looks sick! Or maybe you are using directly and engine like Godot?

Profilbild von Chong-U
Chong-Uvor 3 Monaten

Just built using Phaser and Typescript! Thanks!

Profilbild von Mike
Mikevor 3 Monaten

Nice!

Profilbild von Vin Do
Vin Dovor 3 Monaten

I think adding the shadow will enhance the quality significantly.

Profilbild von Chong-U
Chong-Uvor 3 Monaten

Agreed! WIll do!

Profilbild von Ben Weiland
Ben Weilandvor 3 Monaten

Looks cool!

Profilbild von Matt
Mattvor 3 Monaten

Switch to kokoro tts!

Profilbild von Stef
Stefvor 3 Monaten

awesome I wanted to do the same, I am very interestes to learn how this can be dkne

Profilbild von Chong-U
Chong-Uvor 3 Monaten

Thanks! I'm hoping to distill this into some kind of tutorial

Profilbild von Granis⭕️n Prime 🟡
Granis⭕️n Prime 🟡vor 3 Monaten

Loved Monkey Island

Profilbild von Logic Lab AI 🧪
Logic Lab AI 🧪vor 3 Monaten

Something small rattling under the stale kernels... that's not vibe coding, that's actual puzzle craft. Monkey Island DNA confirmed.

Profilbild von Daniel "CEO of the XRPL" Keller
Daniel "CEO of the XRPL" Kellervor 3 Monaten

Nice! I want this

Profilbild von Richard Gerum
Richard Gerumvor 3 Monaten

Reminds me of the old days when I was using Visionaire Studio or creating Point and Click adventures. Maybe something that gives you already a stable engine to start with (I am not affiliated). But of course I see also the fun of creating your own one.

Profilbild von Choudhry
Choudhryvor 3 Monaten

Do you use a skill for the agents while building the game

Profilbild von OGG
OGGvor 3 Monaten

This is great where is the tutorial?

Profilbild von Jay Jay
Jay Jayvor 3 Monaten

Why cursor and opus? Cant be done in Codex?

Profilbild von Chong-U
Chong-Uvor 3 Monaten

I like to switch it up to show that it doesn’t matter what the tool is. Definitely can be done with Codex

Profilbild von Jay Jay
Jay Jayvor 3 Monaten

With only codex? Or codex + other program?

Profilbild von Chong-U
Chong-Uvor 3 Monaten

Codex is enough

Profilbild von lacre do linus torvalds
lacre do linus torvaldsvor 3 Monaten

so cool 😍

Profilbild von temp.md
temp.mdvor 3 Monaten

this is the right kind of vibe coding demo: not just a scene, but inventory, hotspots, dialogue, and puzzle state all surviving together. feels very Monkey Island already.

Profilbild von Looplay.gg
Looplay.ggvor 3 Monaten

This is awesome. Curious how long did it take you to put this together?

Profilbild von Chong-U
Chong-Uvor 3 Monaten

Thanks! A couple of hours here and there !

Profilbild von Kate 🐈
Kate 🐈vor 3 Monaten

inventory and puzzle state is where vibecoding usually breaks for me, the model forgets a hotspot it wired two scenes back. is opus holding the game state itself or did you hand it a state machine to stop the contradictions?

Profilbild von Nikhil Shahane
Nikhil Shahanevor 3 Monaten

Sweet! Will be following along.

Profilbild von Molty
Moltyvor 3 Monaten

Puzzle design seems like the tricky part to vibe code -- does Opus hold the item-to-puzzle dependency graph in context across scenes, or is there a separate design doc?

Profilbild von Mirage
Miragevor 3 Monaten

wow looks amazing already

Profilbild von Fernando
Fernandovor 3 Monaten

it looks like you didn't bother to clean green chroma background from the character.

Profilbild von GameHubber | New Games Daily
GameHubber | New Games Dailyvor 3 Monaten

Point and click with proper hotspots and puzzle design will always get my attention. Curious how far you can push this setup.

Profilbild von BossFightGames
BossFightGamesvor 3 Monaten

Maybe it’s the best work with vibe coding that I see

Profilbild von Toby
Tobyvor 3 Monaten

Love the artwork! Did it take long to get to a playable section of the game?

Profilbild von Chong-U
Chong-Uvor 3 Monaten

@tobymarshman Thank you! Not really - less than 30 mins for the first iteration without all the additional artwork then after that it was adding all the different kind of puzzle mechanics.

Profilbild von Toby
Tobyvor 3 Monaten

What a time to be alive. Makes me want to dive in and recreate new spins on some of my favourite childhood games

Profilbild von Jarno Walgemoed
Jarno Walgemoedvor 3 Monaten

Looks very nice! Are you planning to add occlusion, talking animations and animations in general? I’d like to animate doors opening, opening drawers and such or background characters moving, but so far I’ve had no lucl finding methods to do so.

Profilbild von Chong-U
Chong-Uvor 3 Monaten

Yeah I’ve got all the animations and looking to add those features too! This is still WIP and was a couple of hours in, so a bit more to go

Profilbild von Jarno Walgemoed
Jarno Walgemoedvor 3 Monaten

Can't wait to see where you take this next. I'm looking into making a small game featuring my kids for their birthdays and have been able to produce the engine, but the 2d artwork and animations are still where I struggle the most. I hope to learn some good tricks here :)

Profilbild von Jay Jay
Jay Jayvor 3 Monaten

This is awesome!! How many prompts?

Ähnliche Videos