
Chong-U
@chongdashu • 14,982 subscribers
✝️ Jesus is King Make & Ship Games with AI ➡️ https://t.co/NRD9BdbHvl Generate Sprites For Your Games ➡️ https://t.co/wYOQiOrs38 Play My Games ➡️ https://t.co/Oo6DLWICU1
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Grok 4.6 is looking really good for making 3D games! Here's a quick demo of a little cosy 3d game working right within Unity. Used Meshy for the character from a Grok Imagine 2.0 image. Just prompts. I didn't touch anything in Unity or Blender. Grok 4.6 just did everything via the Unity CLI. SFX and BGM with ElevenLabs.
Chong-U227,220 views • 2 months ago

Full video walkthrough of how I built Pressure Wash Panic using Claude Opus 5.5 + Blender. From idea all the way to shipping it to more than 1000 players. This was not one shot - it was iterated upon using a tried and tested workflow and pipeline for building games with AI. 00:00 Intro 02:06 How much did this game cost to make? 04:08 Why Wasm + WebGPU ? 05:15 Opening Prompt 06:00 Generate in-game mockups (GPT Images 2.5) 07:48 Tripo and Blender for 3D Characters 09:16 Creating a grey box level for prototyping 11:27 Educating yourself with AI 13:05 Polish 14:03 First Time User Experience 15:14 End Result 16:12 Wrap Up
Chong-U57,643 views • 23 days ago

Couldn't help it! Had to give GPT 5.4 (High) + /fast mode a try. → Added height terrains to the level → Animation tweens for the jumps Used xHigh to solve a gnarly bug with the controls successfully 💪 This Final Fantasy Tactics-inspired game was completely vibe coded!
Chong-U274,407 views • 7 months ago

Here's the latest update for my Unity game. Up and running thanks to GPT 6 Astra x Blender MCP x Unity CLI. Maximised it before the reset LOL Put together using the same pipeline (from my previous posts). Watch till the end for the full in-game gameplay video! Sound ON 🔉
Chong-U55,276 views • 1 month ago

Prefer a video vs reading an article? Here's my full step-by-step tutorial for generating game character sprites using AI! > Codex > GPT 5.5 > Images 2.0 > Seedance 2.0 > Phaser 4 Includes solving walk cycles + transparency + consistency + others Prompts + more in reply 👇 00:00 Intro 01:08 Overview 01:33 Choosing your AI tool 02:11 Step 1: Box Art 02:51 Step 2: South-Facing Anchor 05:02 "Real Pixels" 07:00 Step 3: Keep Anchors Neutral 08:01 Step 4: NEWS Directions 09:52 Step 5: Animating with GPT Images 2.0 14:38 Step 6: Image to Video for Walkcycles 19:08 Step 7: Normalisation 20:54 Skill 1: animated-spritesheets skill 21:40 Skill 2: gamedev-assets skill 21:58 Step 8: Integrating Assets 22:42 Wrap-Up
Chong-U178,933 views • 5 months ago

Here's a full video walkthrough of generating FF Tactics-style isometric sprites → Codex → GPT 5.4 → GPT Image 1.5 → Nano Banana 2 → Veo 3.1 I also made a fal .ai skill to easily switch models for image generation testing. Sharing skills + prompts + resources in reply 👇 00:00 Intro 01:19 Start With Reference Image 04:06 GPT Image 1.5 vs Nano Banana 2 04:23 Handling Transparency 05:21 Don't Generate All 8 Directions 06:17 Generate 4 Cardinal Directions (N, E, S, W) 07:12 Anchor + Cardinals = Diagonals 08:15 Stitching and Utilities 10:48 Veo 3.1 for Walk Cycles 11:23 Example Walkthrough with Codex App 13:22 Normalize and Export 14:06 Wrap Up
Chong-U195,258 views • 6 months ago

Finally got to take GPT 6.1 Sol for a spin. Decided to mix 2D and 3D together for a cosy country escape experience. GPT 6.1 Sol handles consistency very well - and was able to generate all the 3D assets. Worked well with Spriterrific for 2D sprites and custom animations.
Chong-U18,736 views • 14 days ago

This blew up over X and YouTube! Both devs & gamers alike enjoyed not just the game, but also learning about the process of developing Pressure Wash Panic. I've been shipping lots of updates thanks to Opus 5: new clients, street runs, outfits, daily streaks, achievements. Play it!
Chong-U25,730 views • 21 days ago

Continuing my vibe coding journey with 2d games From blank screen to below in just a few prompts Thanks to Agent Skills! > GPT 5.2 High + GPT 5.2 Codex in Codex CLI > Parallax scrolling > Fully animated character movement > PhaserJs Skill Not a single line of code written👇
Chong-U241,805 views • 9 months ago

It started as ThreeJS 3d character demo... Now it's become a FULLY vibe coded point & click 2.5 adventure game engine! → 1. NBP for Character Art → 2. NBP + Seedance for Bg → 3. Meshy for Rigged Characters → 4. Codex 5.3 + Opus 4.6 for game → 5. CapacitorJs for mobile 👇
Chong-U223,504 views • 8 months ago

As promised, here's my full workflow of how to vibe code 2d games like this: - PhaserJs skill for gamedev - Playwright skill for testing - Opus 4.5 / Gpt 5.2 - Claude Code / Codex CLI / Cursor Step-by-step video below👇 Source code + agent .mds + playable links in reply
Chong-U180,512 views • 8 months ago