
Chong-U
@chongdashu • 12,535 subscribers
✝️ Jesus 🕹️Gamedev 🤖 AI ⚡️@LightFuryGames 🧰 https://t.co/qOUqJPewB1 | https://t.co/uvw6MMHCBM 📺https://t.co/r7G7e559Pr
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Prefer a video vs reading an article? Here's my full step-by-step tutorial for generating game character sprites using AI! > Codex > GPT 5.5 > Images 2.0 > Seedance 2.0 > Phaser 4 Includes solving walk cycles + transparency + consistency + others Prompts + more in reply 👇 00:00 Intro 01:08 Overview 01:33 Choosing your AI tool 02:11 Step 1: Box Art 02:51 Step 2: South-Facing Anchor 05:02 "Real Pixels" 07:00 Step 3: Keep Anchors Neutral 08:01 Step 4: NEWS Directions 09:52 Step 5: Animating with GPT Images 2.0 14:38 Step 6: Image to Video for Walkcycles 19:08 Step 7: Normalisation 20:54 Skill 1: animated-spritesheets skill 21:40 Skill 2: gamedev-assets skill 21:58 Step 8: Integrating Assets 22:42 Wrap-Up
Chong-U175,920 views • 1 month ago

Couldn't help it! Had to give GPT 5.4 (High) + /fast mode a try. → Added height terrains to the level → Animation tweens for the jumps Used xHigh to solve a gnarly bug with the controls successfully 💪 This Final Fantasy Tactics-inspired game was completely vibe coded!
Chong-U274,407 views • 3 months ago

Here's a full video walkthrough of generating FF Tactics-style isometric sprites → Codex → GPT 5.4 → GPT Image 1.5 → Nano Banana 2 → Veo 3.1 I also made a fal .ai skill to easily switch models for image generation testing. Sharing skills + prompts + resources in reply 👇 00:00 Intro 01:19 Start With Reference Image 04:06 GPT Image 1.5 vs Nano Banana 2 04:23 Handling Transparency 05:21 Don't Generate All 8 Directions 06:17 Generate 4 Cardinal Directions (N, E, S, W) 07:12 Anchor + Cardinals = Diagonals 08:15 Stitching and Utilities 10:48 Veo 3.1 for Walk Cycles 11:23 Example Walkthrough with Codex App 13:22 Normalize and Export 14:06 Wrap Up
Chong-U192,517 views • 2 months ago

It started as ThreeJS 3d character demo... Now it's become a FULLY vibe coded point & click 2.5 adventure game engine! → 1. NBP for Character Art → 2. NBP + Seedance for Bg → 3. Meshy for Rigged Characters → 4. Codex 5.3 + Opus 4.6 for game → 5. CapacitorJs for mobile 👇
Chong-U219,541 views • 3 months ago

Continuing my vibe coding journey with 2d games From blank screen to below in just a few prompts Thanks to Agent Skills! > GPT 5.2 High + GPT 5.2 Codex in Codex CLI > Parallax scrolling > Fully animated character movement > PhaserJs Skill Not a single line of code written👇
Chong-U240,370 views • 4 months ago

If you're using Claude Code, but haven't started using Skills... you need to get on it NOW I built 2 skills: - Nano Banana Pro - Three.js Used them to create this AI app that takes my picture and creates interactive 3d greeting cards Full video tutorial landing tomorrow! Just in time for Christmas!
Chong-U238,750 views • 5 months ago

As promised, here's my full workflow of how to vibe code 2d games like this: - PhaserJs skill for gamedev - Playwright skill for testing - Opus 4.5 / Gpt 5.2 - Claude Code / Codex CLI / Cursor Step-by-step video below👇 Source code + agent .mds + playable links in reply
Chong-U179,538 views • 4 months ago

Taking part in Vibe Jam 2? Here’s a FREE vibe game dev starter pack to get you going! → 6 x Skills → 4 x Demo Projects → 2 x Video Tutorials → + more perks! Condensing PROVEN workflows from building 2D & 3D games over the past year. Link in reply! 👇 Go vibe some games!
Chong-U73,180 views • 2 months ago

Here's a step-by-step video tutorial of how I vibe coded my point & click adventure game! → 1. Nano Banana Pro → 2. Meshy → 3. Codex 5.3 → 4. Capacitor This part 1 covers: → Generate 3D models → ThreeJS integration → Building for iOS Agent skills + prompts in reply! --- 00:00 Intro 01:40 What We'll Be Building 02:08 Step 1: Nano Banana Pro for Character Art 04:36 Step 2: Meshy for Image to 3D 09:51 Step 3: GLB Export 12:14 Step 4: ThreeJS Skill for GLB Index 15:56 Step 5: ThreeJS Skill for Scene 18:07 Step 6: CapacitorJS Skill for Mobile 19:41 Step 7: Build for iOS 21:06 Wrap Up
Chong-U105,101 views • 3 months ago

GPT 5.4 has been released... + 1M context window! Here's how to enable in Codex: → 1. ~/.codex/config.toml → 2. model = "gpt-5.4" → 3. model_context_window=1000000 → 4. model_auto_compact_token_limit=9000000 Run codex → 5. /statusline → 6. toggle context-window-size I didn't even realise Codex had a statusline tool!
Chong-U76,354 views • 3 months ago

My MCP for Unreal (unreal-mcp) is now available! 🚀 Build stuff in Unreal Engine using prompts, including - Level editing - Blueprint actors, classes & components - Blueprint scripting with event graph / nodes Here's me building a flappy bird clone 🐦 using Cursor + Claude Some minor hand-holding (e.g., had to move blueprint nodes for visibility, manually split struct pins) but it got mostly there. Made possible with a combination of Cursor, Windsurf, Grok, Gemini Pro 2.5, & Claude Sonnet 3.5, 3.7 and 3.7 Max
Chong-U287,354 views • 1 year ago

Here's how I use BOTH Codex + Claude Code to vibe code games For my Final Fantasy Tactics game: → 1. GPT 5.4/5.3-Codex/5.2 → 2. Opus 4.6 → 3. Nano Banana 2 → 4. Playwright → Plans + AskUserQuestion → Queue + interrupt prompts → Auto test + bug fixing FULL workflow👇 00:00 Intro 02:07 Step 1: Game Overview 03:27 Step 2: Nano Banana 2 for Portraits 05:12 Step 3: GPT 5.2 / 5.4 for Planning 09:56 Step 4: AskUserQuestion in Codex 12:02 Step 5: Saving your plans and prompts 13:43 Step 6: GPT 5.3-Codex for Implementing 16:34 Step 7: Implementing Cutscenes 20:49 Step 8: LazyGit + Yazi - Staying in the terminal 22:46 Step 9: Reviewing the changes 23:49 Step 10: Steering Codex - Queued Prompts 25:36 Steo 11: Steering Codex - Interrupt Prompts 26:45 Steo 12: Claude Code and Opus 4.6 27:16 Step 13: xHigh Reasoning for Tricky Bugs 28:50 Step 14: Playwright for automated testing + fixes 30:56 Step 15: Claude Code Plan Mode Previews 32:56 Step 16: Steering Claude Code - Add Notes to Plans 35:05 Wrap-Up
Chong-U47,264 views • 2 months ago

Day 4 of Vibe Jam Here's a video of my FULL workflow from SCRATCH → From idea to working game → 2 x characters → 2 x levels → Combo system → Custom level editor → Polish & juice Phaser 4 + Codex + Claude Code Using skills from my vibe jam starter pack (link in reply)👇 If you are figuring out how to get started - this is the video for you! --- 00:00 Intro 01:31 Get the Vibe Jam Starter Pack 02:46 Step 1: Game Idea 04:39 Step 2: Game Assets 07:38 Step 3: Game Engine 08:39 Step 4: AI Tool 09:17 Step 5: Assets Index 11:31 Step 6: Basic Movement & Controls 13:37 Step 7: Game Loop / Mechanics 15:22 Step 8: Iterate and Extend on Foundations 17:28 Step 9: Polish & Juice 19:23 Step 10: Tooling & Level Editor 22:22 Wrap Up
Chong-U22,214 views • 1 month ago

Codex CLI will have MULTI-AGENT support in 0.123.0 Here's how it will work: → 1. Add `multi_agent=true` in ~/codex/config.toml under [features] → 2. Toggle with `/experimental` → 3. Three built-in agents (default, explorer, worker) → 4. Define your own agents ``` [agents.researcher] description = "Research-focused role." config_file = "~/.codex/agents/researcher.toml" model = "gpt-5.3-codex" model_reasoning_effort = "high" web_search = "live" sandbox_mode = "read-only" developer_instructions = """ You are the researcher agent. - Gather evidence from primary sources. - Return links, findings, and uncertainty. - Do not edit files. """ ``` → 5. Run more agent threads per session (default: 6) ``` [agents] max_threads = 6 Notes: → OAI released 0.122.0 - but rolled it back! → I built it from source (so you don't have)
Chong-U35,146 views • 3 months ago

Vibe coding is all fun.. But what about vibe TESTING? > Added an enemy into the level. > But rather than test manually... > Used playwright + agent skill to automatically test > Takes screenshots > Presses keys to move Here's the game being completely play tested by Claude
Chong-U29,613 views • 4 months ago

Getting really happy with this workflow for vibe coding games for iOS! > love2d-gamedev skill > build + test directly macbook > fast iterations > love2d-ios skill > adds virtual joystick + touch controls > creates xcode project + builds Used Kimi K2.5 + Claude Code 👇
Chong-U28,153 views • 4 months ago