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I'm working on an Unreal Engine plugin to import Blender 🔶 files natively, without going through fbx. I'll publish it soon but if you are interested in beta test it, get in contact with me. Here's a video importing the blender 2.81 splash screen scene and below some features 👇
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That video shows how a full scene can be imported as a Blueprint class. It of course also allows to import individual meshes instead of the full scene. In general the plugin has more or less the same features as the official fbx importer with some enhancements.

For example it allows to select the blender collections that we want to import instead of importing the full file and materials work better than with fbx

Skeletal meshes work too as well as animations and blend shapes. Animations need to be baked by now as well as most modifiers except for subdivision, mirror and array.

And the import options gui allows to select individual animations.

The import is done through a custom library programmed in @rustlang that allows to query the blender file format for all it's contents so the plugin can be extended to parse more details in the future.

The loading in the videos is accelerated but in general it's a bit faster than the fbx importer. Importing LODs and the physical asset are not working yet but are trivial to implement and will be working before the first stable release.

The blender 2.81 splash screen, The Junk Shop, was created by Alex Treviño ( from a concept by Anaïs Maamar ( and available as CC-BY: Thanks for making their work available.

The T Rex model and rigging was created by Kaylen Condon ( and the rigging polished by Pierrick Picaut @pierrick_picaut. Thanks to both of them for kindly letting me use it for these videos.

You can contact me to beta test the plugin at [email protected]

@pierrick_picaut @UnrealEngine @Blender Love this. Blender & Unreal integration is pretty poor. The official plugins by Epic make life easier, but this here takes the cake. Props!

