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Image to Material for #substancepainter Create normal, roughness, height, ambient occlusion from the base color directly in Painter. Grab the filter here:

19,120 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Josh Powers
Josh Powersvor 1 Jahr

Nice! Grabbing that now

Profilbild von Wes McDermott
Wes McDermottvor 1 Jahr

Awesome! Thanks much. Hope you find it useful.

Profilbild von Chewy Pixels
Chewy Pixelsvor 1 Jahr

Very cool, thanks Wes!

Profilbild von Wes McDermott
Wes McDermottvor 1 Jahr

Thank you! Was so much fun to get this to work.

Profilbild von Mouyad | KillShot 3d
Mouyad | KillShot 3dvor 1 Jahr

Thank you sensei!

Profilbild von Wes McDermott
Wes McDermottvor 1 Jahr

You are most welcome : )

Profilbild von Jack Peach
Jack Peachvor 1 Jahr

Super powerful.

Profilbild von Wes McDermott
Wes McDermottvor 1 Jahr

Thanks! I am getting a lot of use from it. I find it's so much quicker to apply texture directly in Ps and then use this filter to create the normal and roughness.

Profilbild von Charly Parkes 🎷
Charly Parkes 🎷vor 1 Jahr

You are a legend

Profilbild von Wes McDermott
Wes McDermottvor 1 Jahr

Thank you : )

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