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Image to Material for #substancepainter Create normal, roughness, height, ambient occlusion from the base color directly in Painter. Grab the filter here:
19,120 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Josh Powersvor 1 Jahr
Nice! Grabbing that now

Wes McDermottvor 1 Jahr
Awesome! Thanks much. Hope you find it useful.

Chewy Pixelsvor 1 Jahr
Very cool, thanks Wes!

Wes McDermottvor 1 Jahr
Thank you! Was so much fun to get this to work.

Mouyad | KillShot 3dvor 1 Jahr
Thank you sensei!

Wes McDermottvor 1 Jahr
You are most welcome : )

Jack Peachvor 1 Jahr
Super powerful.

Wes McDermottvor 1 Jahr
Thanks! I am getting a lot of use from it. I find it's so much quicker to apply texture directly in Ps and then use this filter to create the normal and roughness.

Charly Parkes 🎷vor 1 Jahr
You are a legend

Wes McDermottvor 1 Jahr
Thank you : )
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It's fun to work on this animation :) Also for the weird shadow bug in the third shot.. Blender sucks at Ambient Occlusion, so I can't fix it entirely :(
🏳️🌈 ~Anxiboi.bsky.social~🔞
79,591 Aufrufe • vor 1 Jahr
