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Image to Material for #substancepainter Create normal, roughness, height, ambient occlusion from the base color directly in Painter. Grab the filter here:
19,120 次观看 • 1 年前 •via X (Twitter)
10 条评论

Josh Powers1 年前
Nice! Grabbing that now

Wes McDermott1 年前
Awesome! Thanks much. Hope you find it useful.

Chewy Pixels1 年前
Very cool, thanks Wes!

Wes McDermott1 年前
Thank you! Was so much fun to get this to work.

Mouyad | KillShot 3d1 年前
Thank you sensei!

Wes McDermott1 年前
You are most welcome : )

Jack Peach1 年前
Super powerful.

Wes McDermott1 年前
Thanks! I am getting a lot of use from it. I find it's so much quicker to apply texture directly in Ps and then use this filter to create the normal and roughness.

Charly Parkes 🎷1 年前
You are a legend

Wes McDermott1 年前
Thank you : )
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It's fun to work on this animation :) Also for the weird shadow bug in the third shot.. Blender sucks at Ambient Occlusion, so I can't fix it entirely :(
🏳️🌈 ~Anxiboi.bsky.social~🔞
79,591 次观看 • 1 年前


