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Image to Material for #substancepainter Create normal, roughness, height, ambient occlusion from the base color directly in Painter. Grab the filter here:

19,120 次观看 • 1 年前 •via X (Twitter)

10 条评论

Josh Powers 的头像
Josh Powers1 年前

Nice! Grabbing that now

Wes McDermott 的头像
Wes McDermott1 年前

Awesome! Thanks much. Hope you find it useful.

Chewy Pixels 的头像
Chewy Pixels1 年前

Very cool, thanks Wes!

Wes McDermott 的头像
Wes McDermott1 年前

Thank you! Was so much fun to get this to work.

Mouyad | KillShot 3d 的头像
Mouyad | KillShot 3d1 年前

Thank you sensei!

Wes McDermott 的头像
Wes McDermott1 年前

You are most welcome : )

Jack Peach 的头像
Jack Peach1 年前

Super powerful.

Wes McDermott 的头像
Wes McDermott1 年前

Thanks! I am getting a lot of use from it. I find it's so much quicker to apply texture directly in Ps and then use this filter to create the normal and roughness.

Charly Parkes 🎷 的头像
Charly Parkes 🎷1 年前

You are a legend

Wes McDermott 的头像
Wes McDermott1 年前

Thank you : )

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