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Imitating translucent shadows using dithering is quite a neat technique! I decided to use Bayer dithering instead of Temporal, and video compression is helping a lot here :D #vfx #UnrealEngine

32,828 views • 1 year ago •via X (Twitter)

10 Comments

TulpaTown's profile picture
TulpaTown1 year ago

we need some subnautica games with this i wanna ride around in my seamoth with this it looks so good

John Linneman @dark1x.bsky.social's profile picture
John Linneman @dark1x.bsky.social1 year ago

This feels like you're gearing up to work on the next Cyan game. :D

🅳🅰🅽🅼🅾🆇's profile picture
🅳🅰🅽🅼🅾🆇1 year ago

will need to make excuses for the sun changing this quickly to show it off!

Nijat's profile picture
Nijat1 year ago

this is awesome 😍😍

AaronFHD's profile picture
AaronFHD1 year ago

Looking great

JJ Chalupnik's profile picture
JJ Chalupnik1 year ago

How large is the water volume? How is it simulated?

Krystian Komisarek's profile picture
Krystian Komisarek1 year ago

The simulation domain area covers 100x100m and is blended with the ocean that is not simulated.

Kayze 🐾's profile picture
Kayze 🐾1 year ago

This plugin is wild. The previous demo I played blew my mind and this is a whole new level! Excited for when the new demo is out to get lost in these tubes. 110% wanna get this for a game project!

Money Glitch's profile picture
Money Glitch1 year ago

😊 Any chance of distorting those shadows by the water surface's topography, after a low-LOD sampling?

Deividas Zub's profile picture
Deividas Zub1 year ago

Please make 32:9 Video Wallpaper for Wallpaper engine 😀

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