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New dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: Source repository: #gamedev #vfx

91,018 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Xor
Xor1 год назад

Neat. I used a similar technique for textures that I called “Fractal Texturing”

Фото профиля Rune Skovbo Johansen →🦋🐘
Rune Skovbo Johansen →🦋🐘1 год назад

Yeah I've seen this technique (blending between different scales of the same texture) a lot of places. It works well for low-contrast textures. It doesn't work well for the dots in a dithering pattern, which in its nature have to be high-contrast.

Фото профиля Robert Hovden
Robert Hovden1 год назад

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Фото профиля Twash
Twash1 год назад

This is cool! Always wanted to make something like this that would keep the dithering uniform across the screen while still adhearing to surfaces Only got it to work in UV space though so it doesn't scale and things in the distance look too detailed

Фото профиля Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works
Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works1 год назад

We invented the same solution to the same problem at the same time!

Фото профиля Rune Skovbo Johansen →🦋🐘
Rune Skovbo Johansen →🦋🐘1 год назад

Not same solution. My technique is not blending between texel sizes as that would create blurry results in between different levels. It's using a 3D texture instead. And it's not basing it on depth as that wouldn't ensure consistent scale across differently scaled objects/UVs.

Фото профиля Michał Wróblewski ᯅ
Michał Wróblewski ᯅ1 год назад

Looks🤯. I am saving to watch it on my TV @ 4K. Awesome work!

Фото профиля Rune Skovbo Johansen →🦋🐘
Rune Skovbo Johansen →🦋🐘1 год назад

Thanks! The video is only 1080p though. :)

Фото профиля Wasteland Waste Disposal
Wasteland Waste Disposal1 год назад

Okay that’s a cool artstyle, as always I’m really impressed. I now want to start A side project, so I can hop on the Rune SSFD train 🤩

Фото профиля dek
dek1 год назад

This is super cool, gj

Фото профиля Veedrac
Veedrac1 год назад

I feel this would look more like a traditional dither pattern better if you made the dots tiny and then did a dilate in screen space. You would have to darken surfaces that tilt away from the camera to counteract the dilation but I think that could also solve the off-axis issue.

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