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Imitating translucent shadows using dithering is quite a neat technique! I decided to use Bayer dithering instead of Temporal, and video compression is helping a lot here :D #vfx #UnrealEngine

33,037 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von TulpaTown
TulpaTownvor 2 Jahren

we need some subnautica games with this i wanna ride around in my seamoth with this it looks so good

Profilbild von John Linneman @dark1x.bsky.social
John Linneman @dark1x.bsky.socialvor 2 Jahren

This feels like you're gearing up to work on the next Cyan game. :D

Profilbild von 🅳🅰🅽🅼🅾🆇
🅳🅰🅽🅼🅾🆇vor 2 Jahren

will need to make excuses for the sun changing this quickly to show it off!

Profilbild von Nijat
Nijatvor 2 Jahren

this is awesome 😍😍

Profilbild von AaronFHD
AaronFHDvor 2 Jahren

Looking great

Profilbild von JJ Chalupnik
JJ Chalupnikvor 2 Jahren

How large is the water volume? How is it simulated?

Profilbild von Krystian Komisarek
Krystian Komisarekvor 2 Jahren

The simulation domain area covers 100x100m and is blended with the ocean that is not simulated.

Profilbild von Kayze 🐾
Kayze 🐾vor 2 Jahren

This plugin is wild. The previous demo I played blew my mind and this is a whole new level! Excited for when the new demo is out to get lost in these tubes. 110% wanna get this for a game project!

Profilbild von Money Glitch
Money Glitchvor 2 Jahren

😊 Any chance of distorting those shadows by the water surface's topography, after a low-LOD sampling?

Profilbild von Deividas Zub
Deividas Zubvor 2 Jahren

Please make 32:9 Video Wallpaper for Wallpaper engine 😀

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