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Imitating translucent shadows using dithering is quite a neat technique! I decided to use Bayer dithering instead of Temporal, and video compression is helping a lot here :D #vfx #UnrealEngine

33,037 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля TulpaTown
TulpaTown2 лет назад

we need some subnautica games with this i wanna ride around in my seamoth with this it looks so good

Фото профиля John Linneman @dark1x.bsky.social
John Linneman @dark1x.bsky.social2 лет назад

This feels like you're gearing up to work on the next Cyan game. :D

Фото профиля 🅳🅰🅽🅼🅾🆇
🅳🅰🅽🅼🅾🆇2 лет назад

will need to make excuses for the sun changing this quickly to show it off!

Фото профиля Nijat
Nijat2 лет назад

this is awesome 😍😍

Фото профиля AaronFHD
AaronFHD2 лет назад

Looking great

Фото профиля JJ Chalupnik
JJ Chalupnik2 лет назад

How large is the water volume? How is it simulated?

Фото профиля Krystian Komisarek
Krystian Komisarek2 лет назад

The simulation domain area covers 100x100m and is blended with the ocean that is not simulated.

Фото профиля Kayze 🐾
Kayze 🐾2 лет назад

This plugin is wild. The previous demo I played blew my mind and this is a whole new level! Excited for when the new demo is out to get lost in these tubes. 110% wanna get this for a game project!

Фото профиля Money Glitch
Money Glitch2 лет назад

😊 Any chance of distorting those shadows by the water surface's topography, after a low-LOD sampling?

Фото профиля Deividas Zub
Deividas Zub2 лет назад

Please make 32:9 Video Wallpaper for Wallpaper engine 😀

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