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Imitating translucent shadows using dithering is quite a neat technique! I decided to use Bayer dithering instead of Temporal, and video compression is helping a lot here :D #vfx #UnrealEngine

32,828 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля TulpaTown
TulpaTown1 год назад

we need some subnautica games with this i wanna ride around in my seamoth with this it looks so good

Фото профиля John Linneman @dark1x.bsky.social
John Linneman @dark1x.bsky.social1 год назад

This feels like you're gearing up to work on the next Cyan game. :D

Фото профиля 🅳🅰🅽🅼🅾🆇
🅳🅰🅽🅼🅾🆇1 год назад

will need to make excuses for the sun changing this quickly to show it off!

Фото профиля Nijat
Nijat1 год назад

this is awesome 😍😍

Фото профиля AaronFHD
AaronFHD1 год назад

Looking great

Фото профиля JJ Chalupnik
JJ Chalupnik1 год назад

How large is the water volume? How is it simulated?

Фото профиля Krystian Komisarek
Krystian Komisarek1 год назад

The simulation domain area covers 100x100m and is blended with the ocean that is not simulated.

Фото профиля Kayze 🐾
Kayze 🐾1 год назад

This plugin is wild. The previous demo I played blew my mind and this is a whole new level! Excited for when the new demo is out to get lost in these tubes. 110% wanna get this for a game project!

Фото профиля Money Glitch
Money Glitch1 год назад

😊 Any chance of distorting those shadows by the water surface's topography, after a low-LOD sampling?

Фото профиля Deividas Zub
Deividas Zub1 год назад

Please make 32:9 Video Wallpaper for Wallpaper engine 😀

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