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Imitating translucent shadows using dithering is quite a neat technique! I decided to use Bayer dithering instead of Temporal, and video compression is helping a lot here :D #vfx #UnrealEngine

33,037 次观看 • 2 年前 •via X (Twitter)

10 条评论

TulpaTown 的头像
TulpaTown2 年前

we need some subnautica games with this i wanna ride around in my seamoth with this it looks so good

John Linneman @dark1x.bsky.social 的头像
John Linneman @dark1x.bsky.social2 年前

This feels like you're gearing up to work on the next Cyan game. :D

🅳🅰🅽🅼🅾🆇 的头像
🅳🅰🅽🅼🅾🆇2 年前

will need to make excuses for the sun changing this quickly to show it off!

Nijat 的头像
Nijat2 年前

this is awesome 😍😍

AaronFHD 的头像
AaronFHD2 年前

Looking great

JJ Chalupnik 的头像
JJ Chalupnik2 年前

How large is the water volume? How is it simulated?

Krystian Komisarek 的头像
Krystian Komisarek2 年前

The simulation domain area covers 100x100m and is blended with the ocean that is not simulated.

Kayze 🐾 的头像
Kayze 🐾2 年前

This plugin is wild. The previous demo I played blew my mind and this is a whole new level! Excited for when the new demo is out to get lost in these tubes. 110% wanna get this for a game project!

Money Glitch 的头像
Money Glitch2 年前

😊 Any chance of distorting those shadows by the water surface's topography, after a low-LOD sampling?

Deividas Zub 的头像
Deividas Zub2 年前

Please make 32:9 Video Wallpaper for Wallpaper engine 😀

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