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Immanuel Quickley worked on some hand-eye coordination drills recently. 👀 “These hand-eye coordination drills were one small part of Immanuel Quickley's overall performance programming.” “The purpose was to improve his ability to: Process movement faster React under pressure Maintain control while managing multiple tasks Make basketball skills more automatic...

18,183 views • 1 month ago •via X (Twitter)

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Do you know why God put Adam to sleep before creating Eve? This wasn’t an insignificant detail. It’s one of the most overlooked and yet most crucial moments in the Bible. Genesis makes it clear. Before the woman was formed, God caused Adam to fall into a deep sleep. He wasn’t allowed to watch, he wasn’t allowed to help. He wasn’t even allowed to witness it. He had to be completely still while God worked alone. Because Eve was not designed by Adam. She wasn’t his idea. She wasn’t his extension. Her existence belonged to God first. While Adam slept, God took a part from his side, not from his head, not from his feet, but from the place closest to his heart. That choice was intentional. It painted a clear picture. She was not created to stand above him and not meant to be placed beneath him, but to stand beside him, to walk with him as an equal. When Adam woke and saw her, his first words were, “This is bone of my bones and flesh of my flesh.” That wasn’t a romantic line. It was a moment of recognition. Not something I possess, but a life God has entrusted to me. Right there, God revealed what marriage was always meant to be. Not control, not domination, not ownership, but a lifelong responsibility of trust. The woman was placed beside the man, not to be commanded, but to be cherished, protected, and treated with care. If you long for a relationship where you are not consumed, but treasured as a sacred trust. Write in the comments, “Lord, teach me to love the way you love.” And share this video so more people can understand this truth. In God’s design, real love has never been about possession. It has always been about stewardship.

NancyH

33,234 views • 4 months ago

🏃 Movement + Animation Update: Following feedback on the Official Trailer from December, we've been further tuning and polishing Stuffy's movement to make it more responsive and fluid. We hope this video is a promising glimpse of our much-requested progress in this area! What's New? - Stuffy is now ~10% smaller, granting more playable space and control (to accurately fit inside of a 'layered' segment, land tight jumps, etc.) - Stuffy's run speed was increased, and with better acceleration. - Stuffy now reacts to 'extreme' rising and falling velocities, so they'll flail around dramatically when popping out of a Blink Bubble, bouncing on a Trampoline, or falling from big jumps. - We've updated and added all-new animations and the method of blending them. This includes animations for idle jump and land, running jump and land, quick turn while running, and more. - We've increased Stuffy's max jump height, strength, and overall weight. - We've also increased the global gravity for less floaty physics. - A more visible drop shadow was added to help judge landing. Why these changes? From our own testing and public feedback, we realized the physics were not properly tuned after a big refactoring made in 2023... resulting in a floaty look. Sadly, the fixes weren't investigated in time for the trailer! Our goal was always to improve the animation blending and movement style. Thanks to your feedback, we were able to pinpoint the biggest problems and begin fixing them. 💖 Our work isn't done! You'll notice some bugs in the video. 🐞 We plan to continue polishing the movement with time, including new animations that help Stuffy react to the environment even better. However, this is a step in the right direction and it feels much nicer to use (and look at)! You'll also spot some of the Wardrobe in action!

Restitched 🧵🧸

17,161 views • 1 year ago