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Implemented some basic PCSS in URP today, I remember trying to do this years ago and failing miserably, now it just took a few hours, guess I did learn something after all
11,110 views • 2 years ago •via X (Twitter)
3 Comments

Iron Tarkus2 years ago
Looks amazing! I can't remember how many times I read that NVIDIA publication until I finally got it! 🤣

Luis2 years ago
What means PCSS?

Thomaz Nardelli2 years ago
it's a soft shadow technique
