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Implemented some terrain-aware upsampling schemas to squeeze out more visual fidelity from the sim. You can still see the underlying low-res grid, but it's a lot less obvious now.
17,919 Aufrufe • vor 1 Jahr •via X (Twitter)
5 Kommentare

𝔉𝔦𝔩𝔴𝔦𝔱vor 1 Jahr
Looks good!

Rainmakervor 2 Jahren
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⚡Nicholas Priester⚡vor 1 Jahr
Looks really nice!

Joshua Wildevor 1 Jahr
Insane, very nice!

Elevensvor 1 Jahr
Can I get a job :)
