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Implemented some terrain-aware upsampling schemas to squeeze out more visual fidelity from the sim. You can still see the underlying low-res grid, but it's a lot less obvious now.
17,919 views • 1 year ago •via X (Twitter)
5 Comments

𝔉𝔦𝔩𝔴𝔦𝔱1 year ago
Looks good!

Rainmaker2 years ago
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⚡Nicholas Priester⚡1 year ago
Looks really nice!

Joshua Wilde1 year ago
Insane, very nice!

Elevens1 year ago
Can I get a job :)
