正在加载视频...

视频加载失败

Impostors workflow #madewithunity

68,237 次观看 • 1 年前 •via X (Twitter)

10 条评论

Kacper Szwajka 的头像
Kacper Szwajka1 年前

Finally manage to find `non-destructible` and easy to use impostor workflow and decide to share it because I feel that it is something that a lot of people are missing in Unity.

Kacper Szwajka 的头像
Kacper Szwajka1 年前

I tried few assets and found `Impostor Builder` to be the one which seem to be most scalable and non-destructive. Had to do few hacks to integrate better in editor but these are minor changes cause it allow already for custom nodes etc.

Kacper Szwajka 的头像
Kacper Szwajka1 年前

Assets created on gif are impostors builders with slot for impostor graph ( very similar to shader graph ). In this way we can easily adjust graphs to include different methods for packing textures, saving it in project etc.

Kacper Szwajka 的头像
Kacper Szwajka1 年前

I mainly use two graphs: one for all HDRP textures (Albedo, Mask, Normal) and another optimized one storing Albedo in RGB and NormalAlphaDepth in RGBA. I use the second graph in 90% of cases for maximum impostors and memory optimization.

Kacper Szwajka 的头像
Kacper Szwajka1 年前

Also if anyone would be interested, most of the vegetation comes from @NatureDeveloper

Kacper Szwajka 的头像
Kacper Szwajka1 年前

Forgot to mention one more thing that Impostor Graph does well: it captures the true scene Albedo, Normals, and other surface details. This is super helpful because usually, you have to recreate the original shader logic in a special impostor shader, which can be a real pain

Ghislain Girardot 的头像
Ghislain Girardot1 年前

absurd how good it looks. Seems to be super performant as well. Well done!

Kacper Szwajka 的头像
Kacper Szwajka1 年前

Thanks <3

Arcweave 的头像
Arcweave1 年前

What?? This looks so good!!

Kacper Szwajka 的头像
Kacper Szwajka1 年前

Appreciate it. Thanks

相关视频