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In an upcoming tutorial, we will be building a very particular shader! One which transforms a single simple plane into a landscape with beaches, fields, forests, mountains, and an animated sea. 🏔️ #b3d #Blender3d #blender #blendercommunity #3dart

200,232 次观看 • 3 年前 •via X (Twitter)

10 条评论

Amr Tahtawi 的头像
Amr Tahtawi3 年前

Looking forward 😉 to watch this magic

OfNodesAndNoodles 的头像
OfNodesAndNoodles3 年前

Thanks Amr! I hope not to disappoint. 🪄

bobduffy 🖱️🎨 的头像
bobduffy 🖱️🎨3 年前

Nice. Can this work using world coordinates and displace tangent space? ie as the plane moves the texture is in the world space not object, so you get an plane exposing the new terrain endlessly as it moves

OfNodesAndNoodles 的头像
OfNodesAndNoodles3 年前

Hey Bob. It can certainly use World coordinates, or Object, or UVs, or whichever are most convenient. I haven't tried Tangent Space Displacement but I see no reason why it should be an issue. I'll try it out and bring it up in the tutorial. Cheers!

RMA 的头像
RMA3 年前

like it,I wish you the best of luck✌️⚡️

OfNodesAndNoodles 的头像
OfNodesAndNoodles3 年前

Thank you very much! Fingers crossed for it going smoothly!

Tait 的头像
Tait3 年前

I've been waiting for something like this for 3 years. Can't wait

OfNodesAndNoodles 的头像
OfNodesAndNoodles3 年前

@_LT_17_ Wow! I hope I'll make it worth the wait.

ACR 的头像
ACR3 年前

Look forward to seeing that!

OfNodesAndNoodles 的头像
OfNodesAndNoodles3 年前

Thank you! I'll post links here when it goes online.

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