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Dynamic Flow map from a Normal map in Eevee. No simulations. No geometry nodes. Just a shader! Real time 60fps in viewport. #blender3d #b3d #blender #blendercommunity #3dart #cgi #3dcgi #blenderEevee

154,659 views • 2 years ago •via X (Twitter)

9 Comments

SamHatesUnicorns🔶's profile picture
SamHatesUnicorns🔶2 years ago

Just shaders ??? How ?

OfNodesAndNoodles's profile picture
OfNodesAndNoodles2 years ago

Use a normal map of the ground to push around the coordinates of animated noise nodes. I'll be doing a tutorial soon.

Joe Sparks's profile picture
Joe Sparks2 years ago

Can you show more about how you set this up? Very nice!

OfNodesAndNoodles's profile picture
OfNodesAndNoodles2 years ago

I'll be doing a tutorial on this on my channel. For now, you can see how I do the edge ripples in my Procedural Landscape tut if you'd like.

Carson Reed's profile picture
Carson Reed2 years ago

🧐 sorcery

OfNodesAndNoodles's profile picture
OfNodesAndNoodles2 years ago

🧙🏼‍♂️ I've found my calling!

Carlos Barreto's profile picture
Carlos Barreto2 years ago

It looks like it could be a great product. Real River. Great job, its lovely to watch this animation

OfNodesAndNoodles's profile picture
OfNodesAndNoodles2 years ago

Thanks Carlos! It'll be included in the Rain.Water system for sure. I might even make it a standalone product as well.

Luis Francisco Olivares's profile picture
Luis Francisco Olivares2 years ago

Blender porn

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