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In CS2, the shadow render distance is affected by the resolution. Here's 4:3 vs 16:9 comparison at the highest video settings. This was discovered by u/crisjame while he was watching a match of Falcons vs. LVG.

634,378 Aufrufe • vor 2 Monaten •via X (Twitter)

43 Kommentare

Profilbild von Maksym Kononenko
Maksym Kononenkovor 2 Monaten

@CounterStrike Feel bad for zAKR. They were leading 8 to 9 and this happened

Profilbild von Thour
Thourvor 2 Monaten

@CounterStrike Yup, this sucks.

Profilbild von Thour
Thourvor 2 Monaten

Here's an image comparison if you aren't able to understand the difference in the video.

Profilbild von ratte
rattevor 2 Monaten

@CounterStrike so another reason to go native?

Profilbild von Thour
Thourvor 2 Monaten

@CounterStrike I swear I found this exact issue while playing, but I thought I was tripping. I hope devs will fix this.

Profilbild von titan.holo
titan.holovor 2 Monaten

@CounterStrike So you're saying 4:3 has a shadow disadvantage 🥲 GG

Profilbild von Thour
Thourvor 2 Monaten

@CounterStrike Yup, and it is very crucial at the pro level where million dollars on the line.

Profilbild von titan.holo
titan.holovor 2 Monaten

@CounterStrike I just can't play 16:9 anymore 😅

Profilbild von steren
sterenvor 2 Monaten

@CounterStrike another nerf for my potato pc 🥲

Profilbild von Thour
Thourvor 2 Monaten

@CounterStrike I have a very good PC (9800X3D + RTX 5070) but I cant play on 16:9, it's too sluggish for me. It feels like VALORANT.

Profilbild von udmurt
udmurtvor 2 Monaten

@ceeko_o @CounterStrike Wdym like Valorant. It runs 500 fps on native with ultra settings. And I'm not a fan of Valorant

Profilbild von Thour
Thourvor 2 Monaten

@ceeko_o @CounterStrike The player model moves so slow, that's what I mean by VALORANT in 16:9.

Profilbild von March
Marchvor 2 Monaten

@CounterStrike another day another weird cs2 bug discovered

Profilbild von drunk3N
drunk3Nvor 2 Monaten

@CounterStrike WAIT WHAT??? I thought they fixed it with the global shadow quality???

Profilbild von HiddenJuJuBeast
HiddenJuJuBeastvor 2 Monaten

@CounterStrike Good thing I switch to 16:9 this year! lol RIP 4:3 Shadows! ☠️

Profilbild von Wilhelm Dickerman
Wilhelm Dickermanvor 2 Monaten

@CounterStrike its insane that no one at volvo thought about just making everything playermodel related to be rendered nonstop no matter the settings, i dont think it would impact performance a lot in 5v5 and would make problems like this and occasional character pop-ins nonexistent

Profilbild von adsyyy - Flipping Skins!
adsyyy - Flipping Skins!vor 2 Monaten

@CounterStrike Wtff!!!

Profilbild von Alfredo Perez
Alfredo Perezvor 2 Monaten

@CounterStrike So 16x9 better ?

Profilbild von i444
i444vor 2 Monaten

@CounterStrike 16:9 > 4:3

Profilbild von notcursed
notcursedvor 2 Monaten

@CounterStrike this game is really shit xD

Profilbild von ᴍя ʜαρρy ᴛяσʟʟ
ᴍя ʜαρρy ᴛяσʟʟvor 2 Monaten

@CounterStrike I feel vindicates for staying on 16:9 now

Profilbild von Yzzi
Yzzivor 2 Monaten

@CounterStrike How does this compare with 16:10, same as 4:3?

Profilbild von TheGreenFireCS
TheGreenFireCSvor 2 Monaten

@CounterStrike gotta be a bug right? such a disadvantage otherwise😅

Profilbild von pig
pigvor 2 Monaten

@CounterStrike Does using shadow quality at medium or high change anything between the two resolution? (in the same spot shown in the screenshot)

Profilbild von Thour
Thourvor 2 Monaten

@CounterStrike Nothing. Low/Med/High, all are same. Only thing making a change is distance between me and the opponent.

Profilbild von Javier Vasquez
Javier Vasquezvor 2 Monaten

@CounterStrike Is it the same for all 4:3? 1440x1080 feels better

Profilbild von JOOKiE
JOOKiEvor 2 Monaten

@CounterStrike @CounterStrike there is no reason why this should happen, fix it.

Profilbild von j b
j bvor 2 Monaten

@CounterStrike please check 4:3 shadow settings: low, med, high and very high.... last time i heard very high was BUGGED.. this might have nothing to do with aspect ratio or resolution.

Profilbild von Mads
Madsvor 2 Monaten

@CounterStrike Damn, that’s not good 🥺

Profilbild von Metastack
Metastackvor 2 Monaten

@CounterStrike Valve, please fix! 😂

Profilbild von WinGame Booster Pro
WinGame Booster Provor 2 Monaten

@CounterStrike Source 2 scales Cascade Shadow Maps based on horizontal FOV. While wider shadow rendering gives competitive info, those extra shadow draw calls heavily stress the CPU thread scheduler. Taming background bloat is crucial to prevent 1% low drops here.

Profilbild von FASTCASE - BONUS IN PROFILE
FASTCASE - BONUS IN PROFILEvor 2 Monaten

@CounterStrike whoa, that's interesting. the impact of resolution on shadows could really change how we see the game.

Profilbild von D F O X
D F O Xvor 2 Monaten

@CounterStrike good find

Profilbild von SirCrocodile
SirCrocodilevor 2 Monaten

@CounterStrike Yinede 4:3 den vazgeçmicem

Profilbild von wazer
wazervor 2 Monaten

@CounterStrike Read my post.

Profilbild von Noah K
Noah Kvor 2 Monaten

@CounterStrike And what about 1440x1080

Profilbild von 🌻
🌻vor 2 Monaten

@CounterStrike 1080p superior once again

Profilbild von horsenbaj
horsenbajvor 2 Monaten

@CounterStrike it also effects the render distance of some other stuff like the glasses from some windows in Inferno. At least it did when I noticed it some months ago.

Profilbild von Adrelic
Adrelicvor 2 Monaten

@CounterStrike I actually discovered this over 2 years ago now and made a similar reddit post about it. I also submitted bug reports to valve, but it's never been addressed. Im glad it's getting talked about again, since it can directly disrupt competitive integrity.

Profilbild von Jose•임나연
Jose•임나연vor 2 Monaten

@CounterStrike @kaeltweet

Profilbild von Baasil Ali
Baasil Alivor 2 Monaten

@CounterStrike I’m assuming cs doesn’t use a fixed world-space shadow distance. fewer pixels mean the shadow is too small to bother rendering so it gets dropped sooner. 4:3 renders like what 40% fewer pixels than 1080p, so I’m myb shadows cut off closer.

Profilbild von Maciej Marko (@Maciaasty_)
Maciej Marko (@Maciaasty_)vor 2 Monaten

@CounterStrike @xsrvsk

Profilbild von acido
acidovor 2 Monaten

@CounterStrike Can you invite me to the overwatch portal?

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