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In CS2, the shadow render distance is affected by the resolution. Here's 4:3 vs 16:9 comparison at the highest video settings. This was discovered by u/crisjame while he was watching a match of Falcons vs. LVG.

634,378 görüntüleme • 2 ay önce •via X (Twitter)

43 Yorum

Maksym Kononenko profil fotoğrafı
Maksym Kononenko2 ay önce

@CounterStrike Feel bad for zAKR. They were leading 8 to 9 and this happened

Thour profil fotoğrafı
Thour2 ay önce

@CounterStrike Yup, this sucks.

Thour profil fotoğrafı
Thour2 ay önce

Here's an image comparison if you aren't able to understand the difference in the video.

ratte profil fotoğrafı
ratte2 ay önce

@CounterStrike so another reason to go native?

Thour profil fotoğrafı
Thour2 ay önce

@CounterStrike I swear I found this exact issue while playing, but I thought I was tripping. I hope devs will fix this.

titan.holo profil fotoğrafı
titan.holo2 ay önce

@CounterStrike So you're saying 4:3 has a shadow disadvantage 🥲 GG

Thour profil fotoğrafı
Thour2 ay önce

@CounterStrike Yup, and it is very crucial at the pro level where million dollars on the line.

titan.holo profil fotoğrafı
titan.holo2 ay önce

@CounterStrike I just can't play 16:9 anymore 😅

steren profil fotoğrafı
steren2 ay önce

@CounterStrike another nerf for my potato pc 🥲

Thour profil fotoğrafı
Thour2 ay önce

@CounterStrike I have a very good PC (9800X3D + RTX 5070) but I cant play on 16:9, it's too sluggish for me. It feels like VALORANT.

udmurt profil fotoğrafı
udmurt2 ay önce

@ceeko_o @CounterStrike Wdym like Valorant. It runs 500 fps on native with ultra settings. And I'm not a fan of Valorant

Thour profil fotoğrafı
Thour2 ay önce

@ceeko_o @CounterStrike The player model moves so slow, that's what I mean by VALORANT in 16:9.

March profil fotoğrafı
March2 ay önce

@CounterStrike another day another weird cs2 bug discovered

drunk3N profil fotoğrafı
drunk3N2 ay önce

@CounterStrike WAIT WHAT??? I thought they fixed it with the global shadow quality???

HiddenJuJuBeast profil fotoğrafı
HiddenJuJuBeast2 ay önce

@CounterStrike Good thing I switch to 16:9 this year! lol RIP 4:3 Shadows! ☠️

Wilhelm Dickerman profil fotoğrafı
Wilhelm Dickerman2 ay önce

@CounterStrike its insane that no one at volvo thought about just making everything playermodel related to be rendered nonstop no matter the settings, i dont think it would impact performance a lot in 5v5 and would make problems like this and occasional character pop-ins nonexistent

adsyyy - Flipping Skins! profil fotoğrafı
adsyyy - Flipping Skins!2 ay önce

@CounterStrike Wtff!!!

Alfredo Perez profil fotoğrafı
Alfredo Perez2 ay önce

@CounterStrike So 16x9 better ?

i444 profil fotoğrafı
i4442 ay önce

@CounterStrike 16:9 > 4:3

notcursed profil fotoğrafı
notcursed2 ay önce

@CounterStrike this game is really shit xD

ᴍя ʜαρρy ᴛяσʟʟ profil fotoğrafı
ᴍя ʜαρρy ᴛяσʟʟ2 ay önce

@CounterStrike I feel vindicates for staying on 16:9 now

Yzzi profil fotoğrafı
Yzzi2 ay önce

@CounterStrike How does this compare with 16:10, same as 4:3?

TheGreenFireCS profil fotoğrafı
TheGreenFireCS2 ay önce

@CounterStrike gotta be a bug right? such a disadvantage otherwise😅

pig profil fotoğrafı
pig2 ay önce

@CounterStrike Does using shadow quality at medium or high change anything between the two resolution? (in the same spot shown in the screenshot)

Thour profil fotoğrafı
Thour2 ay önce

@CounterStrike Nothing. Low/Med/High, all are same. Only thing making a change is distance between me and the opponent.

Javier Vasquez profil fotoğrafı
Javier Vasquez2 ay önce

@CounterStrike Is it the same for all 4:3? 1440x1080 feels better

JOOKiE profil fotoğrafı
JOOKiE2 ay önce

@CounterStrike @CounterStrike there is no reason why this should happen, fix it.

j b profil fotoğrafı
j b2 ay önce

@CounterStrike please check 4:3 shadow settings: low, med, high and very high.... last time i heard very high was BUGGED.. this might have nothing to do with aspect ratio or resolution.

Mads profil fotoğrafı
Mads2 ay önce

@CounterStrike Damn, that’s not good 🥺

Metastack profil fotoğrafı
Metastack2 ay önce

@CounterStrike Valve, please fix! 😂

WinGame Booster Pro profil fotoğrafı
WinGame Booster Pro2 ay önce

@CounterStrike Source 2 scales Cascade Shadow Maps based on horizontal FOV. While wider shadow rendering gives competitive info, those extra shadow draw calls heavily stress the CPU thread scheduler. Taming background bloat is crucial to prevent 1% low drops here.

FASTCASE - BONUS IN PROFILE profil fotoğrafı
FASTCASE - BONUS IN PROFILE2 ay önce

@CounterStrike whoa, that's interesting. the impact of resolution on shadows could really change how we see the game.

D F O X profil fotoğrafı
D F O X2 ay önce

@CounterStrike good find

SirCrocodile profil fotoğrafı
SirCrocodile2 ay önce

@CounterStrike Yinede 4:3 den vazgeçmicem

wazer profil fotoğrafı
wazer2 ay önce

@CounterStrike Read my post.

Noah K profil fotoğrafı
Noah K2 ay önce

@CounterStrike And what about 1440x1080

🌻 profil fotoğrafı
🌻2 ay önce

@CounterStrike 1080p superior once again

horsenbaj profil fotoğrafı
horsenbaj2 ay önce

@CounterStrike it also effects the render distance of some other stuff like the glasses from some windows in Inferno. At least it did when I noticed it some months ago.

Adrelic profil fotoğrafı
Adrelic2 ay önce

@CounterStrike I actually discovered this over 2 years ago now and made a similar reddit post about it. I also submitted bug reports to valve, but it's never been addressed. Im glad it's getting talked about again, since it can directly disrupt competitive integrity.

Jose•임나연 profil fotoğrafı
Jose•임나연2 ay önce

@CounterStrike @kaeltweet

Baasil Ali profil fotoğrafı
Baasil Ali2 ay önce

@CounterStrike I’m assuming cs doesn’t use a fixed world-space shadow distance. fewer pixels mean the shadow is too small to bother rendering so it gets dropped sooner. 4:3 renders like what 40% fewer pixels than 1080p, so I’m myb shadows cut off closer.

Maciej Marko (@Maciaasty_) profil fotoğrafı
Maciej Marko (@Maciaasty_)2 ay önce

@CounterStrike @xsrvsk

acido profil fotoğrafı
acido2 ay önce

@CounterStrike Can you invite me to the overwatch portal?

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