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In the Sonic 1 prototype, there lies unreferenced data for another demo. It involves Sonic slowly walking to the right, jumping once, then running for the rest of the demo. Peculiar, isn't it?

189,198 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля MDTravis
MDTravis1 год назад

This data also exists in all revisions of the final game, every version of Sonic 2, and the 1103 proto of Sonic 3. Seems to have stuck around for quite a while.

Фото профиля RedDeer.Games
RedDeer.Games1 год назад

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Фото профиля Clanks
Clanks1 год назад

My dumb ass thought this was some EXE shit 💔

Фото профиля MDTravis
MDTravis1 год назад

Happens to each one of my posts. I would never do such a thing.

Фото профиля CoralineHecc
CoralineHecc1 год назад

how tf does something like this survive in a code base for nearly 3 years

Фото профиля MDTravis
MDTravis1 год назад

The unused victory jump animation remains even up to the latest version of the engine (Sonic & Knuckles Collection, 1997).

Фото профиля NotImportantUser
NotImportantUser1 год назад

1/2 Sonic Team expected players to go slow the first time through levels - this demo is likely a relic of that idea. An excellent example of this philosophy in the final game is Marble Zone 2 - Here's my recordings (left ones are "first timers", right ones "Expert")

Фото профиля Nathan Dukes
Nathan Dukes1 год назад

Maybe this was a demo in Tokyo Toy Show 1990?

Фото профиля Meh..
Meh..1 год назад

Ah hell nah, Sonic got stuck in “Hill”

Фото профиля MDTravis
MDTravis1 год назад

The level layout was modified to show the demo input easier. It is not possible to tell what the real layout this demo was intended for was.

Фото профиля Christopher Price
Christopher Price1 год назад

My guess is this has to do with the very early prototype with the TGS welcome sign. Sonic has notorious collision issues early on, and this might have been the hedge looping auto demo. Something guaranteed to work, but not show much of the actual gameplay.

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