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In the Sonic 1 prototype, there lies unreferenced data for another demo. It involves Sonic slowly walking to the right, jumping once, then running for the rest of the demo. Peculiar, isn't it?

189,198 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von MDTravis
MDTravisvor 1 Jahr

This data also exists in all revisions of the final game, every version of Sonic 2, and the 1103 proto of Sonic 3. Seems to have stuck around for quite a while.

Profilbild von RedDeer.Games
RedDeer.Gamesvor 1 Jahr

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Profilbild von Clanks
Clanksvor 1 Jahr

My dumb ass thought this was some EXE shit 💔

Profilbild von MDTravis
MDTravisvor 1 Jahr

Happens to each one of my posts. I would never do such a thing.

Profilbild von CoralineHecc
CoralineHeccvor 1 Jahr

how tf does something like this survive in a code base for nearly 3 years

Profilbild von MDTravis
MDTravisvor 1 Jahr

The unused victory jump animation remains even up to the latest version of the engine (Sonic & Knuckles Collection, 1997).

Profilbild von NotImportantUser
NotImportantUservor 1 Jahr

1/2 Sonic Team expected players to go slow the first time through levels - this demo is likely a relic of that idea. An excellent example of this philosophy in the final game is Marble Zone 2 - Here's my recordings (left ones are "first timers", right ones "Expert")

Profilbild von Nathan Dukes
Nathan Dukesvor 1 Jahr

Maybe this was a demo in Tokyo Toy Show 1990?

Profilbild von Meh..
Meh..vor 1 Jahr

Ah hell nah, Sonic got stuck in “Hill”

Profilbild von MDTravis
MDTravisvor 1 Jahr

The level layout was modified to show the demo input easier. It is not possible to tell what the real layout this demo was intended for was.

Profilbild von Christopher Price
Christopher Pricevor 1 Jahr

My guess is this has to do with the very early prototype with the TGS welcome sign. Sonic has notorious collision issues early on, and this might have been the hedge looping auto demo. Something guaranteed to work, but not show much of the actual gameplay.

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