正在加载视频...

视频加载失败

In this video I demonstrate #UnrealEngine5.4's brand new workflow to automatically retarget animations between common skeleton types. This tool makes it super easy to bring your animation into Unreal from outside sources. With just a few clicks, you can transfer animation two/from most industry standard skeleton types (Mannequins, Mixamo,...

80,819 次观看 • 2 年前 •via X (Twitter)

11 条评论

Matt Workman 的头像
Matt Workman2 年前

GDC spoilers? 🧐

Kiaran Ritchie 的头像
Kiaran Ritchie2 年前

It's why you follow me right? 😂

Jobutsu 的头像
Jobutsu2 年前

I recorded a video of myself bumbling my way through this today. It is on YouTube. I will stick a link to your video in the description.

Perro Faldero 的头像
Perro Faldero2 年前

Ha, been working on a plugin like that -well, way worse- the last few month... I am happy to toss it away now ;-) Thanks, that system looks great!

Kiaran Ritchie 的头像
Kiaran Ritchie2 年前

Hope it was at least a good learning experience!

Xan 的头像
Xan2 年前

Awesome, thanks for the walkthrough ! Is it any different than IK Retargeter already in UE 5.3 ? Is there like more features or is it the auto generated retargeting asset ?

Kiaran Ritchie 的头像
Kiaran Ritchie2 年前

This system auto-generates a basic IK Retargeter in the background and uses that to do the animation transfer. If you want, you can export it as an asset and use the retarget editor to further customize the motion. But you don't have to even know what an IK Retargeter is to simply copy animation.

Azrhyga 的头像
Azrhyga2 年前

Very great!! Thanks for sharing about it!!

Stéphane Biava 的头像
Stéphane Biava2 年前

Congrats Kiaran and the team for your work. So cool to see the evolution and that you care about feedbacks from the community! Can’t wait to test it out 🙌

TREE Industries 的头像
TREE Industries2 年前

@cinedatabase Awesome stuff. Just curious, is this something that will supported at runtime?

Kiaran Ritchie 的头像
Kiaran Ritchie2 年前

@cinedatabase Yes, you can plug that IK Retargeter asset into a "Retarget Pose from Mesh" anim node. You have to supply a separate (usually hidden) skeletal mesh component as the source. It will copy the anim graph output of the source mesh and retarget it to the target mesh.

相关视频