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In VRChat's current open beta, PC desktop users can try out the "Selfie Expression" feature, which adds webcam based head, mouth, eye, hand and finger tracking, so you can move around like this without needing VR (all you need is a webcam)

522,178 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Kung
Kungvor 1 Jahr

You can find the option to enable it here in the main menu Tracking&IK settings page. That little VRC+ icon is because this is considered "early access" for VRC+ for now but we intend to take it to general access eventually

Profilbild von PowerBeatsVR
PowerBeatsVRvor 3 Jahren

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Profilbild von 💜 KitNetic 💙 The Sinfluencer 💜
💜 KitNetic 💙 The Sinfluencer 💜vor 1 Jahr

Would it be possible to use an iphone with arkit as a webcam and have this tracking?

Profilbild von Kung
Kungvor 1 Jahr

Selfie Expression doesn't include any specific support for ARKit, but if you're able to hook up your iPhone to your Windows PC as a webcam, VRChat should be able to process the image.

Profilbild von HΛSHΞDITS
HΛSHΞDITSvor 1 Jahr

While this is great for a quick way to make things work while not paying for extra synching, I am scared people will find this good enough and will limit the individual expression down the line, Could we have proper support for people to author FT content instead of retro-fitting systems that were not designed for this in the first place?

Profilbild von Kung
Kungvor 1 Jahr

I don't think "instead of" is best way to approach, since legacy avatar support helps many people, but I see your concern and high fidelity is also under consideration!

Profilbild von 🐉 Drigo
🐉 Drigovor 1 Jahr

- For VRC+ members early access

Profilbild von franada
franadavor 1 Jahr

Still can't blink individual eyes in SDK 3, as it was in SDK 2?

Profilbild von Kung
Kungvor 1 Jahr

Yeah, still can't... combining those in SDK3 is coming back to haunt us

Profilbild von Petalmeat
Petalmeatvor 1 Jahr

Would such a thing ever be possible for like PCvr people? Since like my index will never have this shit.

Profilbild von Kung
Kungvor 1 Jahr

I believe there's a project working on using the Index cameras to perform hand tracking and pass that to a SteamVR driver. In VR if a SteamVR device has skeletal hand tracking, VRChat will use that on the avatar

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Here are some tips for those who want to practice face acting: ➡️U motion: Move your head in a "U" Shape so it's never stuck in the same place. This will help your movements look more interesting. ➡️Key points: When practicing with your model, learn to get to a "Key point." This is when you can automatically get to an expression without using toggles. I use surprised and angry expressions a lot, so I know exactly how to move my face to achieve that look, mainly for clips or comedic effect. I practiced enough so I know what it will look like on the model. ➡️Head tilts: If you struggle with face acting, a simple head tilt will go a long way. Overall, the movement and face acting of your model does matter. It can help it look more interesting, but also, it's okay if you can't face acting all the time. Using just key animations when you're gaming will work perfectly. Example: You died in a game, and you go to the key point of surprise. You know, making this face will make your model look shocked, so you will do a dramatic eye open and mouth agape to achieve this, to reflect onto your model. Lastly. The way your model moves is usually 30% rigging artist,20% tracking (webcam/iPhone), and 50% you. Your rigging artist can give you the tools, but only you can make your models' results reflect your emotions. As always, DO YOUR PARAMETERS AND SETTINGS IN VTUBE STUDIO. It will not be perfect to your face and camera settings unless you adjust the model, (This is an old video I did on parameters) Holy Yapfest.

♥️Cutiepierin | L2D RIG ARTIST

93,206 Aufrufe • vor 8 Monaten