正在加载视频...

视频加载失败

Indie Game Developer Crescent showcased an impressive recreation of Counter-Strike 2's responsive smoke effect set up with Unity URP. Full demo and more info: #unity #unity3d #madewithunity #counterstrike2 #cs2 #gamedev #gamedevelopment #unityurp #urp

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

How a 22-year-old developer built a full 3D Jet Ski racing game in just 40 minutes with zero manual coding He used Claude Opus 5 to generate physics, WebGL 3D graphics, HUD, and audio in a single prompt and turned single-prompt gamedev into a high-margin income stream. Costs: $423 He launched a single-prompt generation workflow that built the entire HTML5 project from scratch: Top layer: A Three.js and WebGL rendering pipeline dynamically creates 3D water physics, real-time wave dynamics, dynamic lighting, and jet ski fluid mechanics, all written autonomously inside one output file without external frameworks. Bottom layer: The Claude Opus 5 engine processed a massive 690-million-token context window to generate the complete gameplay logic, collision handling, dynamic sound generation, controls, and UI layout directly from a detailed initial system prompt. The trend of single-prompt 3D game creation is rapidly exploding across media and indie development. The author monetizes this tech stack through three main channels: 1. Viral Content & Media Systems: Short-form breakdown videos driving massive reach, monetized via promo placements, prompt-pack access, and private developer communities. 2. Rapid Hypercasual Prototyping: Testing 10+ WebGL mechanics per day, flipping fully functional browser games on itch io or CodeCanyon, and licensing prototypes directly to casual game portals. 3. Interactive WebGL Client Solutions: Delivering custom 3D promotional browser games and interactive brand experiences for clients in 48 hours instead of weeks. First month results: > WebGL games generated: 24 > Viral impressions generated: 3.8M+ > Total revenue across licensing & content: $21,400 The AI completely automated the core development lifecycle: Claude Opus 5 built the physics engine, rendered 3D graphics in WebGL, hooked up audio controllers, and generated interactive browser logic with zero manual line-by-line coding. Bookmark it and check article 👇

Ridark

11,592 次观看 • 1 个月前

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 次观看 • 1 年前

Monthly WINR Protocol Development Update: To begin with, the WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂

WINR

37,919 次观看 • 2 年前

Blog 265 Diamondbacks first pitch ◦6-9: Gym, called parents, posted walking videos ◦10: Reunited with MikeyBets and felt complete ◦10:45: Arrived at Chase Stadium and was welcomed by the awesome Diamondbacks staff (shoutout Casey Wilcox) and walked right through the dugout and onto the field ◦Also huge thank you to Mike Dellosa (VP of ticket sales) who answered my LinkedIn dm and helped get set this all up ◦10:55: MikeyBets setup his camera in the Diamondbacks dugout which was hilarious to watch (he was viciously hungover) ◦11: Met with lots of the Diamondbacks and A’s players and coaches while they warmed up on Chase Field. Frank was in his element cracking jokes and talking baseball with the fellas ◦Everyone was incredibly welcoming, humble, and fun. The Diamondbacks manager, Torey Lovullo, called Frank a fucking legend ◦We crushed walk 277 circling the field pregame as Frank tracked the Mets game ◦11:30: Practiced the first pitch. We needed to loosen up the cannon more than we did in Milwaukee ◦12: Took a little break behind the dugout for Frank to mentally prepare for pitch ◦12:40: Mets tied it up ◦12:43: Frank broke into a dance-off with the mascots ◦12:45: Frank walked out for yet another Ceremonial First Pitch at an MLB game. Solid pitch, not quite a strike but we are getting there. These moments are always surreal for all of Fleming Enterprises ◦To Frank’s surprise, Paul Sewald, a former Met who Frank regularly eviscerated caught the first pitch. Paul is clearly a great person with a tremendous sense of humor and he gave Frank a customized autograph saying “fuck your computer” 🐐 ◦Frank is living his dream for the world to see ◦1:06: National Anthem, they had Frank and me stand in line with the Diamondbacks which was insane ◦1:10: Game started and we were brought into a beautiful suite ◦1:20: Frank did a food review in the suite and everyone fell dead silent watching in amazement ◦1:45: Got full stadium tour which concluded with Frank watching some baseball from the pool in centerfield. Of course, MikeyBets jumped right in full body ◦2:22: Frank raw dogged in the stadium and mentioned the Mets were tied in a rain delay in the 9th ◦2:45: Settled into our seats and watched the Diamondbacks take the lead in the 7th ◦3:15: Finished filming with Bets behind the sticks ◦3:30: The game was an elite experience via the Diamondbacks red carpet treatment. We can’t thank you all enough and congrats on the win ◦3:45: Drove to raw dog in Phoenix laughing about the absurdly fun day ◦3:47: Mets game resumed and car got real tense real quick ◦4: Raw dogged in a small place with a loud strikeout, not awkward at all ◦4:16: Mets gave up three runs and died, as did the vibes. Frank lost it and the great day had turned ◦4:28: Connected with Notre Dame football 👀 #FrankWalks ◦4:45: Frank declared the Arizona state flag as the 🐐 ◦5: Said goodbye to MikeyBets (always hurts) who had a later flight and wanted to hit the casino. HIM ◦5:10: Went to Scottsdale Fashion Center to pad step count before the red eye home Walking now. After we hit 15K steps we’ll pop over to the airport for our red eye back to New Jersey. Thank you so much to Casey, Mike, and the Diamondbacks for welcoming Frank and delivering an unforgettable day. Weigh in 9 tomorrow morning after we land and go directly to Belleville HQ around 5-6 am. We are nervous. I already miss MikeyBets severely. Anudder adventure almost in the books

Matteo Piper Jenks 🧲 🇮🇹

133,039 次观看 • 2 年前

Not just saying this coz cr7's stans are hilariously triggered and running maliciously edited agendas on here - this is just a pure truth nuke: When you actually watch them both play across dozens of full games, Henry in his prime years was generally more unstoppable, more unpredictable, more dominant, more threatening, and more capable of carrying lesser teammates. It's fairly obvious too tbh Cr7 is clearly an all timer of course (nowhere near goat tho), has his own advantages (technical consistency in certain actions/areas, predatory goal-scoring), and deserves a bigger legacy due to immense longevity, skillset, adaptability, records - but he has also benefited massively from selfish main character syndrome + spending his prime stat-padding in two of the most expensive, dominant super teams ever - not to mention the 2 biggest global brands. After Penaldo (+Tevez) left and were replaced inadequately, Utd got a bit worse. Yet they still won more leagues, and got to another CL final shortly after. Real Madrid kept churning big titles no problem. After Henry left, Arsenal went 20+ years without sniffing the same heights. Of course Henry leaving is not the only, or even biggest reason for that - but it is indicative of the environments they operated in. Henry carried Arsenal to their 2 biggest milestones - the invincibles+06 CL final run - far more than Ronaldo has ever carried anything Both at their best, Henry makes you a bit more likely to win football matches in most scenarios. Virtually every defender who played against both around their primes, says Henry was better/tougher, and the tape backs it up. While Henry gets slated by his countrymen, he was better for France than Ronaldo was for Portugal. You can throw all the cherry picked out of context stats and all the ballon d'ors and all the dishonest edited fail comps - or you can extensively watch the actual tape. Henry has bullied and spanked every goat level defender multiple times - not sure Cristiano on his own wud make Carragher sweat much. As a pure individual, a good defender generally locks him up more easily, he's more reliant on elite service (this is all relative, and a matter of degrees ofc) It's also hilarious that Henry legit eats more negative, lazy narratives than cr7 does, despite Cristiano having a much bigger profile, much greater longevity - and still having equivalent black marks (forget world cup or euros record, dont look at his record vs Chelsea or liverpool, especially away, never mind his actual performances which his stats usually inflate) - people seem to lowkey understand in the back of their minds who should be held to higher standards + Henry is hit with bad faith agendas by every modern PL fan cuz they think he's 'gettable' (salah, kdb, cr7, even the odd hazard/drogba stan) Henry was legit a big part of Arsenal becoming a global superbrand, big part of why they have a cultural stranglehold. In his prime, rivals across England would regularly chant his name as he destroyed their teams, just coz of how outrageously good he was. Nothing manufactured. Despite all that he adjusted his role and deferred to Zidane for France and Messi for Barcelona, for the good of the team. Pendu on the other hand got botox, fillers and does buttlicking sycophantic interviews with Piers Morgan for the same reason he fouls his own teammates to statpad another tap in, shamelessly takes his shirt off for the cameras after an invisible performance + penalty to make it 4-1 in a CL final, performatively 'coaches' in euro 2016 (the players who actually won the game didn't notice), and tanked every team for the last 5+ years with his burdening presence: to bolster his own brand/legacy no matter what. Homelander is an unfair comparison, he cannot compete with CRkelly Google 'Cristiano Ronaldo Las Vegas' for more info

TH14 Comps

30,156 次观看 • 3 个月前

Huge upgrade to loading speeds coming soon, especially with DLL-heavy codebases like UE! The primary reason PDB -> RDI conversion (or PDB parsing in debuggers more generally) is a big bottleneck in startup time is because they must be converted/parsed/loaded _serially_. This may seem surprising, since intuitively it'd seem like they can be converted/parsed/loaded/etc. in parallel. This is not true in the general case due to breakpoints, and how they relate to an API like `LoadLibrary`, and how it translates into debug events. When a debuggee runs `LoadLibrary`, the debugger will receive a debug event informing the debugger that the associated module was loaded. Any time a debug event is sent to the debugger, the debuggee stops running entirely. This is so that the debugger can make decisions about how the debuggee should proceed. For example, if I have a breakpoint on `foo.c:123`, that file name and line number can only be correctly interpreted (meaning resolved into code addresses) using debug information. The debugger only knows about that debug information from the PDB - without it, that file/line combo is meaningless. But importantly, the debugger cannot *resume* the debuggee until it has resolved that breakpoint - otherwise the debuggee may execute code which *would've* hit the breakpoint, *if* it were resolved in time. So, the debugger needs to ensure that all breakpoints are fully resolved before resuming. This is a correctness detail that everyone has to pay for, basically because `LoadLibrary`s are received one-at-a-time. Obviously, if it were instead an API like `LoadLibraries`, then the debugger could prepare all of the debug info in one batch before resuming - but it doesn't know what that batch would be, given just an initial `LoadLibrary`. This is unfortunate, because *generally* you are not debugging the code loading a bunch of DLLs, but the debugger can't really know that. (It is probably a good idea to provide a `raddbg_load_libraries` API at some point, so that we can resolve this issue on the debuggee side). In any case, RADDBG now resolves breakpoints much more quickly by avoiding 99% of debug info conversion work to do a common case of breakpoint resolution - you might call this "breakpoint disqualification". Basically, if a breakpoint is set, and we can quickly determine that that breakpoint's information (file location, expression, condition, etc.) *cannot apply* to some module's debug info - more quickly than doing a *full* PDB -> RDI conversion (which entails a full parse & a bunch of work) - then we can simplify the very common case in DLL-heavy cases: you put a breakpoint on `foo.c:123`, when 99% of the DLLs do not have any line info for that file, so the debugger can resume *knowing* that breakpoint will not resolve within that file. In this demo video, you can see I place a breakpoint that only resolves within the executable's debug info - it does not resolve within any of the 100 DLLs that are loaded serially. Within the `Modules` tab, you can see that as I run the target, most of the debug info is not loaded initially, even though the debuggee is running. That debug info is loading in parallel, as the debugger knows it does not need to wait for that debug info to be prepared for this breakpoint.

Ryan Fleury

17,527 次观看 • 1 年前

POV: You have 20 minutes to cook a first-date dinner… and the kitchen declares war 😂🍳 From confident queen to full chaos mode, but somehow it still slays. Who else has been here? Created this cinematic scene using Agent Team inside RoboNeo with visuals powered by Seedance 2.0. Prompt below Create a **wide 9-panel cinematic storyboard infographic** in a clean **3x3 grid layout**, ultra realistic food photography style with warm cinematic color grading and premium luxury commercial aesthetics. The storyboard follows a stylish blonde Western woman cooking a gourmet garlic butter rice and smoky meat musubi-inspired comfort food dish inside a bright modern farmhouse kitchen during golden hour. Use smooth visual storytelling similar to a professional film-production storyboard. Each panel must include cinematic composition, bold panel titles, small numbered labels, and short bullet-point scene descriptions beneath each frame. Maintain consistent character appearance across all 9 panels. ## STORY CONCEPT — “DINNER IN 20 MINUTES” Add a cinematic romantic-comedy storyline throughout the storyboard: The woman is cooking this dish for an important first date arriving in exactly 20 minutes. As the countdown progresses, everything starts going hilariously wrong in increasingly dramatic cinematic ways — butter splashes across the stove, garlic nearly burns, rice explodes out of the pan during tossing, smoke alarm almost triggers, glaze spills across the counter, and the musubi nearly collapses during assembly. Despite the escalating kitchen chaos, she remains stylish, determined, and emotionally invested in making the perfect meal. The overall mood should feel like a blend of: * luxury food commercial * Netflix rom-com montage * premium TikTok cooking video * cinematic kitchen chaos Include subtle visual countdown tension in later panels such as: * phone timer visible * stressed expressions * rapid movement blur * messy counter buildup * increasing steam and heat ## PANEL 1 — “INTRO INGREDIENT” Medium cinematic shot of beautiful blonde Western woman smiling nervously at camera while holding a vintage canned meat product labeled “SMOKEHOUSE CLASSIC” inside a warm sunlit farmhouse kitchen. ### Dialogue / Monologue: “Okay… first date dinner. No pressure.” ### Bullet Points: • Main ingredient introduced • Romantic dinner setup begins --- ## PANEL 2 — “PREP STATION” Top-down cinematic shot of ingredients neatly arranged on white marble counter: garlic, rice, scallions, nori sheets, soy glaze, wooden rice press, sliced smoky meat. Phone timer visible showing “00:20:00”. ### Dialogue / Monologue: “I can totally pull this off in twenty minutes…” ### Bullet Points: • Clean ingredient layout • Countdown tension introduced --- ## PANEL 3 — “GARLIC SIZZLE” Close-up shot of minced garlic frying in butter inside cast iron skillet, golden oil bubbling dramatically, cinematic steam rising under warm lighting. Butter splashes slightly from the pan. ### Dialogue / Monologue: “Oh no— not too hot, not too hot!” ### SFX: *SSSSSSHHHHH* ### Bullet Points: • Garlic sizzling intensely • First signs of kitchen chaos --- ## PANEL 4 — “FRIED RICE” Dynamic action shot of woman aggressively tossing garlic butter rice in skillet, flying rice grains frozen midair with motion blur and warm cinematic highlights. Small amount of rice spills onto stove. ### Dialogue / Monologue: “Why is rice suddenly athletic?!” ### SFX: *CLANG — WHOOSH* ### Bullet Points: • High-energy cooking motion • Chaos escalating rapidly --- ## PANEL 5 — “CRISPY SEAR” Macro cinematic shot of smoky meat slices caramelizing with crispy edges on hot pan, glossy soy glaze reflecting golden light. Smoke rising dramatically as smoke detector light blinks faintly in background. ### Dialogue / Monologue: “Please don’t set off the smoke alarm…” ### SFX: *BEEP… BEEP…* ### Bullet Points: • Crispy caramelized texture • Tension reaches new level --- ## PANEL 6 — “MUSUBI ASSEMBLY” Elegant feminine hands with nude manicure wrapping nori around stacked garlic rice and crispy smoky meat using handcrafted wooden press. One musubi begins leaning sideways dangerously like it might collapse. ### Dialogue / Monologue: “Stay together… stay together…” ### Bullet Points: • Precision food assembly • Near-disaster moment --- ## PANEL 7 — “EGG HERO SHOT” Extreme cinematic close-up of perfectly fried sunny-side egg placed over glossy garlic butter rice and crispy glazed meat. Rich golden yolk glowing under dramatic warm lighting. ### Dialogue / Monologue: “Okay… this actually looks incredible.” ### Bullet Points: • Hero ingredient reveal • Calm before climax --- ## PANEL 8 — “YOLK DRIP — CINEMATIC CLIMAX” Ultra macro cinematic hero shot of thick orange yolk bursting and slowly dripping over crispy glazed smoky meat and golden garlic butter rice. Dramatic steam rises upward with intense shallow depth of field and glossy commercial lighting. In the blurred background, her phone suddenly lights up with the text message: **“I’m outside :)”** She freezes in cinematic shock while the perfect yolk

Sharon Riley

32,905 次观看 • 3 个月前

🇬🇧 The British Nlaw Anti Tank Missile: An unsung hero of the full scale invasion of Ukraine 🇺🇦 There are many factors for Ukraine's survival, many vital factors that led to success. Here is just one of them. Two and a half months after the Full scale invasion started, Ukrainian military officials had claimed the Nlaw anti tank was responsible for 40% of destroyed Russian armour in Ukraine. The NLAW is a British-designed and commissioned system, developed to UK specifications and manufactured by Sweden’s Saab Bofors Dynamics in partnership with the UK’s Thale Air Defence. It was created to give infantry a lightweight, easy-to-use system capable of defeating modern main battle tanks. The NLAW is a fire-and-forget, shoulder-fired missile that uses Predicted Line of Sight guidance. The operator tracks the moving target for just a few seconds before launch, allowing the system to calculate the target’s speed and direction. Once fired, the missile flies autonomously along that predicted path exploding over the tank directing its explosive evergy downwards where its targets armour is at it's weakest, for Russian tanks, where it also stores it's ammo. On February 10th, 2 weeks before the Full scale invasion. there was an article in the British news publication The Daily Mail. The Title: 'God save the Queen!': Ukrainian troops say British NLAW missiles are a 'game-changer' as they train to fight Russian forces and warn 'crazy' Putin: 'We will kill for our homeland' At this point, the British government had seen troops amassing, and rushed over 2,000 Nlaw units to Ukraine, along with 30 paratroopers to train Ukrainian forces in operating the NLAWs, knowing that if the Russians moved, there would be waves of logisitics and tanks moving in. An Nlaws wet dream. There was notoriety for American Javelins that were delivered after the invasion of Crimea, however at this point, most had been used in skirmishes with Russian ocupiers and only received more units after the full scale invasion. Ben Wallace, who at the time served as Secretary of Defence of the United Kingdom who was nicknamed by Ukrainian officials as 'The Man That Saved Kyiv' for various reasons had previously had seen satalite data, and went to work imediately to push for shipment of the weapons in which by April when it was sited they were responsible for 40% of Russian armour losses, 4,200 units had been delivered by March within 4 weeks of the invasion. Military analysts have since credited the rapid delivery and effectiveness of these British made weapons as a key factor in halting Russia’s initial blitzkrieg style assault. They empowering small units with the ability to take out main battle tanks, the NLAW helped transform Ukraine's defense strategy into a formidable deterrent buying critical time and saving the capital from likely occupation and later serving as a deadly tool for gorilla warfare. Russian tanks were moving in and the signle Ukrainians were taking out armoured tanks on foot with weapons worth 25k-38k USD per unit and weights just 12.5 kg, some were carrying 2 Nlaws on their backs at once. When it came to Nlaws, they were having a fucking field day smashing up anything Russian made of steel. Thank you for reading and if you have enjoyed what I have written, I would appreciate if you share it. - Bricktop I will leave you with these guys, this video was uploaded online within 4 days of the invasion which got me laughing, the guys say: "Muscovite fuckers will be fucked" "I'll set you alight"

Bricktop_NAFO

31,307 次观看 • 1 年前

Trump’s Long Game to Topple the Iranian Regime Trump’s strike on Iran was not a random move. It was the final piece of a larger strategy that has been unfolding since he returned to office. Most people look at the February 28th strikes on Iran’s military targets and assume it was simply about protecting Israel or stopping an immediate threat. That is only the last scene. The groundwork had been laid for over a year. From the start of 2025, the administration moved on multiple fronts. Early 2025 focused on China. New tariffs and aggressive efforts to bring manufacturing back to the United States were framed as economic policy, but they also squeezed Beijing’s ability to fund partners and expand its military reach. Reduce the cash flow and you weaken the network. Throughout 2025, Russia remained locked in Ukraine. The United States kept support flowing while pressing Europe to shoulder more of the burden. The result was strategic containment. Moscow stayed preoccupied in its own region, limiting its ability to meaningfully back Iran or Venezuela if tensions escalated elsewhere. By mid-2025, the strategy escalated with Operation Midnight Hammer. During the intense Twelve-Day War between Israel and Iran in June, U.S. forces launched precision strikes using B-2 Spirit stealth bombers and submarine-launched Tomahawk missiles against Iran’s primary nuclear enrichment facilities at Fordow, Natanz, and Isfahan. The operation delivered a devastating blow to Iran’s nuclear program with Massive Ordnance Penetrators, significantly setting back Tehran’s ambitions while remaining narrowly tailored to avoid full-scale war. Late 2025 brought a targeted operation inside Iran. US forces struck senior Quds Force figures and disrupted coordination hubs tied to partners in Latin America and the Middle East. Weapons pipelines were slowed. It was a demonstration of reach and precision without triggering a full scale war. A shaping move. On January 3, 2026, US forces captured Nicolás Maduro and his wife in Caracas. This dismantled a sanctions evasion channel that helped Iran move oil revenue. It also disrupted Iranian and Hezbollah networks operating out of Venezuela. The signal was blunt. Geographic distance would not guarantee safety. By February 28th, the stage was set. The strikes on Iran’s nuclear infrastructure and key military sites followed. Iran’s Supreme Leader and several senior commanders were killed. The stated objective was not occupation, but degradation. Set back the nuclear program, weaken proxy confidence, and deter a broader regional arms race. Now we are seeing rapid reactions from activist groups linked to Neville Singham. Singham, an American businessman living in Shanghai, has been associated with funding organizations such as The People’s Forum and Code Pink. After prior US actions involving Iran and Venezuela, these groups mobilized quickly with coordinated statements and protests. Trump’s moves were cutting off key money routes and strategic partnerships that help China. Venezuela and Iran were important pieces in Beijing’s bigger global plan for cash, influence, and power. Whenever the U.S. took action, the 2025 Iran hit, grabbing Maduro, or the large strikes in Iran, these well-funded organizations quickly organized protests, statements, and rallies as pushback. When you connect the dots, it becomes super clear: The tariffs on China, the ongoing support for Ukraine, the targeted ops inside Iran in 2025, capturing Maduro in Venezuela, and the strikes that occurred today, these weren’t random or separate moves at all. They were all connected steps in one smart, long-term plan. The goal was simple: break up this loose group of countries working together before they could team up tighter and become a real, lasting challenge to America’s power in the world.

Jammles

123,677 次观看 • 6 个月前