Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Infinite light bouncing (almost) for free! #gamedev #webgpu

35,911 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Marcos Pereira
Marcos Pereiravor 1 Jahr

c = 1m/s

Profilbild von François Guthmann
François Guthmannvor 1 Jahr

This is really cool, I can't wait to read about it at some point! What are you using at the moment for GPU profiling if you're doing any?

Profilbild von xima
ximavor 1 Jahr

If the engine runs in dev mode, then each pass is profiled individually using webgpu time queries :)

Profilbild von Lukas
Lukasvor 1 Jahr

Are the moving entities rendered using Rasterization or Volumetric Raytracing? I myself have great trouble implementing fast moving Actors into my raytraced scene, because they require the entire Scene-Datastructure to be rebuilt. Would love to hear your insights on this

Profilbild von xima
ximavor 1 Jahr

Items and Entities are rasterized :)

Profilbild von Ilya Sutskever's hairline
Ilya Sutskever's hairlinevor 1 Jahr

I'l remember this. This is noita-level of cellular automata fuckery 🔥

Profilbild von Codyno
Codynovor 1 Jahr

So pretty

Profilbild von temper
tempervor 1 Jahr

What are the hardware requirements of something cool like this? Is it a lot of nah?

Profilbild von Goldraph
Goldraphvor 1 Jahr

This is amazing. Can you provide any steam page for the upcoming game?

Profilbild von Sumanai
Sumanaivor 1 Jahr

Is this some sort of global illumination approximation?

Profilbild von xima
ximavor 1 Jahr

Yes it's global illumination modeled with a cellular automata model (CAGI)

Ähnliche Videos