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Having some time over christmas to work on my odin + webgpu "light transport" toy. - Added texture rendering support (only one tile for now) - Added ability to paint light emitters onto block surfaces
34,300 views • 1 year ago •via X (Twitter)
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This doesnt currently support reading "surface color" from the textures. I might add a simple tile editor and reading of the surface colors from textures to create more interesting light bounces

Minecraft Lego sets: where Minecraft and Lego meet! I think they did an especially good job on the little figures. Click an image below or see them all at:

Any plans for shadow maps? You can sample the shadow map in the vertex shader instead of the frag, and you get a unique dynamic look

curious how that could work - its currently using a vertex based lightmap similarly to this:

that looks super cool! does your app run natively through sdl or something with webgpu or does it actually run in a browser?

thanks! i'm using GLFW for this but I think this could just as well run in the browser.

beautiful!

Looks amazing, good work

😍

Is this using Radiosity method for light transport?
