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Having some time over christmas to work on my odin + webgpu "light transport" toy. - Added texture rendering support (only one tile for now) - Added ability to paint light emitters onto block surfaces

34,300 views • 1 year ago •via X (Twitter)

10 Comments

dek's profile picture
dek1 year ago

This doesnt currently support reading "surface color" from the textures. I might add a simple tile editor and reading of the surface colors from textures to create more interesting light bounces

Croudemar's profile picture
Croudemar2 years ago

Minecraft Lego sets: where Minecraft and Lego meet! I think they did an especially good job on the little figures. Click an image below or see them all at:

Apoc's profile picture
Apoc1 year ago

Any plans for shadow maps? You can sample the shadow map in the vertex shader instead of the frag, and you get a unique dynamic look

dek's profile picture
dek1 year ago

curious how that could work - its currently using a vertex based lightmap similarly to this:

Mattia Metry's profile picture
Mattia Metry1 year ago

that looks super cool! does your app run natively through sdl or something with webgpu or does it actually run in a browser?

dek's profile picture
dek1 year ago

thanks! i'm using GLFW for this but I think this could just as well run in the browser.

Brian Jordan's profile picture
Brian Jordan1 year ago

beautiful!

LordziskoPrzebrzydłe's profile picture
LordziskoPrzebrzydłe1 year ago

Looks amazing, good work

Adam Dalton's profile picture
Adam Dalton1 year ago

😍

Tottery's profile picture
Tottery1 year ago

Is this using Radiosity method for light transport?

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