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Infinite light bouncing (almost) for free! #gamedev #webgpu

35,911 views • 2 years ago •via X (Twitter)

11 Comments

Marcos Pereira's profile picture
Marcos Pereira2 years ago

c = 1m/s

François Guthmann's profile picture
François Guthmann2 years ago

This is really cool, I can't wait to read about it at some point! What are you using at the moment for GPU profiling if you're doing any?

xima's profile picture
xima2 years ago

If the engine runs in dev mode, then each pass is profiled individually using webgpu time queries :)

Lukas's profile picture
Lukas2 years ago

Are the moving entities rendered using Rasterization or Volumetric Raytracing? I myself have great trouble implementing fast moving Actors into my raytraced scene, because they require the entire Scene-Datastructure to be rebuilt. Would love to hear your insights on this

xima's profile picture
xima2 years ago

Items and Entities are rasterized :)

Ilya Sutskever's hairline's profile picture
Ilya Sutskever's hairline2 years ago

I'l remember this. This is noita-level of cellular automata fuckery 🔥

Codyno's profile picture
Codyno2 years ago

So pretty

temper's profile picture
temper2 years ago

What are the hardware requirements of something cool like this? Is it a lot of nah?

Goldraph's profile picture
Goldraph2 years ago

This is amazing. Can you provide any steam page for the upcoming game?

Sumanai's profile picture
Sumanai2 years ago

Is this some sort of global illumination approximation?

xima's profile picture
xima2 years ago

Yes it's global illumination modeled with a cellular automata model (CAGI)

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