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Infinite light bouncing (almost) for free! #gamedev #webgpu

35,911 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Marcos Pereira
Marcos Pereira1 год назад

c = 1m/s

Фото профиля François Guthmann
François Guthmann1 год назад

This is really cool, I can't wait to read about it at some point! What are you using at the moment for GPU profiling if you're doing any?

Фото профиля xima
xima1 год назад

If the engine runs in dev mode, then each pass is profiled individually using webgpu time queries :)

Фото профиля Lukas
Lukas1 год назад

Are the moving entities rendered using Rasterization or Volumetric Raytracing? I myself have great trouble implementing fast moving Actors into my raytraced scene, because they require the entire Scene-Datastructure to be rebuilt. Would love to hear your insights on this

Фото профиля xima
xima1 год назад

Items and Entities are rasterized :)

Фото профиля Ilya Sutskever's hairline
Ilya Sutskever's hairline1 год назад

I'l remember this. This is noita-level of cellular automata fuckery 🔥

Фото профиля Codyno
Codyno1 год назад

So pretty

Фото профиля temper
temper1 год назад

What are the hardware requirements of something cool like this? Is it a lot of nah?

Фото профиля Goldraph
Goldraph1 год назад

This is amazing. Can you provide any steam page for the upcoming game?

Фото профиля Sumanai
Sumanai1 год назад

Is this some sort of global illumination approximation?

Фото профиля xima
xima1 год назад

Yes it's global illumination modeled with a cellular automata model (CAGI)

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