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Infinite light bouncing (almost) for free! #gamedev #webgpu

35,911 次观看 • 1 年前 •via X (Twitter)

11 条评论

Marcos Pereira 的头像
Marcos Pereira1 年前

c = 1m/s

François Guthmann 的头像
François Guthmann1 年前

This is really cool, I can't wait to read about it at some point! What are you using at the moment for GPU profiling if you're doing any?

xima 的头像
xima1 年前

If the engine runs in dev mode, then each pass is profiled individually using webgpu time queries :)

Lukas 的头像
Lukas1 年前

Are the moving entities rendered using Rasterization or Volumetric Raytracing? I myself have great trouble implementing fast moving Actors into my raytraced scene, because they require the entire Scene-Datastructure to be rebuilt. Would love to hear your insights on this

xima 的头像
xima1 年前

Items and Entities are rasterized :)

Ilya Sutskever's hairline 的头像
Ilya Sutskever's hairline1 年前

I'l remember this. This is noita-level of cellular automata fuckery 🔥

Codyno 的头像
Codyno1 年前

So pretty

temper 的头像
temper1 年前

What are the hardware requirements of something cool like this? Is it a lot of nah?

Goldraph 的头像
Goldraph1 年前

This is amazing. Can you provide any steam page for the upcoming game?

Sumanai 的头像
Sumanai1 年前

Is this some sort of global illumination approximation?

xima 的头像
xima1 年前

Yes it's global illumination modeled with a cellular automata model (CAGI)

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