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Infinite light bouncing (almost) for free! #gamedev #webgpu
11 条评论

c = 1m/s

This is really cool, I can't wait to read about it at some point! What are you using at the moment for GPU profiling if you're doing any?

If the engine runs in dev mode, then each pass is profiled individually using webgpu time queries :)

Are the moving entities rendered using Rasterization or Volumetric Raytracing? I myself have great trouble implementing fast moving Actors into my raytraced scene, because they require the entire Scene-Datastructure to be rebuilt. Would love to hear your insights on this

Items and Entities are rasterized :)

I'l remember this. This is noita-level of cellular automata fuckery 🔥

So pretty

What are the hardware requirements of something cool like this? Is it a lot of nah?

This is amazing. Can you provide any steam page for the upcoming game?

Is this some sort of global illumination approximation?

Yes it's global illumination modeled with a cellular automata model (CAGI)
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