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Initially, I wanted to make a thread about how to create a simple parallax effect in Unity UI without using custom shaders, but I felt that making a video would be better this time. Let me know if you like this format. #VRChat
15,599 просмотров • 3 месяцев назад •via X (Twitter)
Комментарии: 3

MyroP3 месяцев назад
I also put it on YouTube, if you would like to see it in a higher quality

Purriku ❤️ 🐾3 месяцев назад
Any UI component with a "world space" canvas will do this. Under the hood components are simply offset from the cavas's local z transform. Being world space it cannot project it's UV's outside the bounds of its rect transform. It's view space dictated by the cavas's view domain. Any pixel out bounds of the UV but within view space gets letterboxed

Gimini Gregorette3 месяцев назад
omg.... youre right... but why parallax ui when you can make expanding ui button?
