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Initially, I wanted to make a thread about how to create a simple parallax effect in Unity UI without using custom shaders, but I felt that making a video would be better this time. Let me know if you like this format. #VRChat

15,599 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 3

Фото профиля MyroP
MyroP3 месяцев назад

I also put it on YouTube, if you would like to see it in a higher quality

Фото профиля Purriku ❤️ 🐾
Purriku ❤️ 🐾3 месяцев назад

Any UI component with a "world space" canvas will do this. Under the hood components are simply offset from the cavas's local z transform. Being world space it cannot project it's UV's outside the bounds of its rect transform. It's view space dictated by the cavas's view domain. Any pixel out bounds of the UV but within view space gets letterboxed

Фото профиля Gimini Gregorette
Gimini Gregorette3 месяцев назад

omg.... youre right... but why parallax ui when you can make expanding ui button?

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