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MyroP

@MyroDev1,580 subscribers

33 yo dude creating and exploring worlds on VRChat. I am mostly posting about WIP stuff, Unity and world recommendations.

Shorts

I updated my 3D Camera asset and added a "fisheye" option, so you can take fisheye pics! I also added a world prefab to render 3D pics in your VRChat world. Technically, the fisheye pics can also be used as matcaps. Not ideal since not true 180° pics, but it kinda works.

I updated my 3D Camera asset and added a "fisheye" option, so you can take fisheye pics! I also added a world prefab to render 3D pics in your VRChat world. Technically, the fisheye pics can also be used as matcaps. Not ideal since not true 180° pics, but it kinda works.

17,280 views

(1/2) You may have noticed that issue in some VRChat worlds where sitting on a chair kinda throws you out of it. This older issue seem to happen when the seat's enter position isn't pointing upward, although there might also be other reasons.

(1/2) You may have noticed that issue in some VRChat worlds where sitting on a chair kinda throws you out of it. This older issue seem to happen when the seat's enter position isn't pointing upward, although there might also be other reasons.

10,574 views

I've been wondering for ages how I could pixelate textures that don't follow the UV map 1 to 1, until Ikeiwa told me that Nestorboy wrote a "TexelSnap" function that does exactly what I was looking for, so I added that feature on my transparent LCD shader with some help #VRChat

I've been wondering for ages how I could pixelate textures that don't follow the UV map 1 to 1, until Ikeiwa told me that Nestorboy wrote a "TexelSnap" function that does exactly what I was looking for, so I added that feature on my transparent LCD shader with some help #VRChat

36,225 views

I released on my GitHub a new shader : Frosted Glass. The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass. You can download it here : #VRChat

I released on my GitHub a new shader : Frosted Glass. The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass. You can download it here : #VRChat

44,643 views

I just published a new version of the glass shader, it now supports : - LTCGI - Scrolling normals - Chromatic aberration I also fixed some minor issues. #VRChat

I just published a new version of the glass shader, it now supports : - LTCGI - Scrolling normals - Chromatic aberration I also fixed some minor issues. #VRChat

16,982 views

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