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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev

135,235 次观看 • 1 年前 •via X (Twitter)

10 条评论

asimo3089 的头像
asimo30891 年前

Incredible

Alex Balfanz 的头像
Alex Balfanz1 年前

gg

drowningsome 的头像
drowningsome1 年前

this is so fire

Pablito 的头像
Pablito1 年前

thats incredible what!? any plans on releasing this?

tyridge77 的头像
tyridge771 年前

It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oof 的头像
Mr. Oof1 年前

goated

Willow🏳️‍⚧️🦊 的头像
Willow🏳️‍⚧️🦊1 年前

Atleast credit who did it

tyridge77 的头像
tyridge771 年前

If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambi 的头像
Shambi1 年前

Was hoping someone would pull this off 😄 Amazing work!

Mefi 的头像
Mefi1 年前

That's insane!

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