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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev
135,235 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

asimo30891 год назад
Incredible

Alex Balfanz1 год назад
gg

drowningsome1 год назад
this is so fire

Pablito1 год назад
thats incredible what!? any plans on releasing this?

tyridge771 год назад
It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oof1 год назад
goated

Willow🏳️⚧️🦊1 год назад
Atleast credit who did it

tyridge771 год назад
If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambi1 год назад
Was hoping someone would pull this off 😄 Amazing work!

Mefi1 год назад
That's insane!
