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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev

136,969 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля asimo3089
asimo30892 лет назад

Incredible

Фото профиля Alex Balfanz
Alex Balfanz2 лет назад

gg

Фото профиля drowningsome
drowningsome2 лет назад

this is so fire

Фото профиля Pablito
Pablito2 лет назад

thats incredible what!? any plans on releasing this?

Фото профиля tyridge77
tyridge772 лет назад

It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Фото профиля Mr. Oof
Mr. Oof2 лет назад

goated

Фото профиля Willow🏳️‍⚧️🦊
Willow🏳️‍⚧️🦊2 лет назад

Atleast credit who did it

Фото профиля tyridge77
tyridge772 лет назад

If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Фото профиля Shambi
Shambi2 лет назад

Was hoping someone would pull this off 😄 Amazing work!

Фото профиля Mefi
Mefi2 лет назад

That's insane!

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