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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev
135,235 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

asimo3089vor 1 Jahr
Incredible

Alex Balfanzvor 1 Jahr
gg

drowningsomevor 1 Jahr
this is so fire

Pablitovor 1 Jahr
thats incredible what!? any plans on releasing this?

tyridge77vor 1 Jahr
It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oofvor 1 Jahr
goated

Willow🏳️⚧️🦊vor 1 Jahr
Atleast credit who did it

tyridge77vor 1 Jahr
If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambivor 1 Jahr
Was hoping someone would pull this off 😄 Amazing work!

Mefivor 1 Jahr
That's insane!
