Loading video...

Video Failed to Load

Go Home

Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev

135,235 views • 1 year ago •via X (Twitter)

10 Comments

asimo3089's profile picture
asimo30891 year ago

Incredible

Alex Balfanz's profile picture
Alex Balfanz1 year ago

gg

drowningsome's profile picture
drowningsome1 year ago

this is so fire

Pablito's profile picture
Pablito1 year ago

thats incredible what!? any plans on releasing this?

tyridge77's profile picture
tyridge771 year ago

It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oof's profile picture
Mr. Oof1 year ago

goated

Willow🏳️‍⚧️🦊's profile picture
Willow🏳️‍⚧️🦊1 year ago

Atleast credit who did it

tyridge77's profile picture
tyridge771 year ago

If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambi's profile picture
Shambi1 year ago

Was hoping someone would pull this off 😄 Amazing work!

Mefi's profile picture
Mefi1 year ago

That's insane!

Related Videos