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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev
135,235 views • 1 year ago •via X (Twitter)
10 Comments

asimo30891 year ago
Incredible

Alex Balfanz1 year ago
gg

drowningsome1 year ago
this is so fire

Pablito1 year ago
thats incredible what!? any plans on releasing this?

tyridge771 year ago
It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oof1 year ago
goated

Willow🏳️⚧️🦊1 year ago
Atleast credit who did it

tyridge771 year ago
If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambi1 year ago
Was hoping someone would pull this off 😄 Amazing work!

Mefi1 year ago
That's insane!
