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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev
135,235 次观看 • 1 年前 •via X (Twitter)
10 条评论

asimo30891 年前
Incredible

Alex Balfanz1 年前
gg

drowningsome1 年前
this is so fire

Pablito1 年前
thats incredible what!? any plans on releasing this?

tyridge771 年前
It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oof1 年前
goated

Willow🏳️⚧️🦊1 年前
Atleast credit who did it

tyridge771 年前
If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambi1 年前
Was hoping someone would pull this off 😄 Amazing work!

Mefi1 年前
That's insane!
