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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev
135,235 görüntüleme • 1 yıl önce •via X (Twitter)
10 Yorum

asimo30891 yıl önce
Incredible

Alex Balfanz1 yıl önce
gg

drowningsome1 yıl önce
this is so fire

Pablito1 yıl önce
thats incredible what!? any plans on releasing this?

tyridge771 yıl önce
It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oof1 yıl önce
goated

Willow🏳️⚧️🦊1 yıl önce
Atleast credit who did it

tyridge771 yıl önce
If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambi1 yıl önce
Was hoping someone would pull this off 😄 Amazing work!

Mefi1 yıl önce
That's insane!
