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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev

136,409 views • 2 years ago •via X (Twitter)

10 Comments

asimo3089's profile picture
asimo30892 years ago

Incredible

Alex Balfanz's profile picture
Alex Balfanz2 years ago

gg

drowningsome's profile picture
drowningsome2 years ago

this is so fire

Pablito's profile picture
Pablito2 years ago

thats incredible what!? any plans on releasing this?

tyridge77's profile picture
tyridge772 years ago

It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oof's profile picture
Mr. Oof2 years ago

goated

Willow🏳️‍⚧️🦊's profile picture
Willow🏳️‍⚧️🦊2 years ago

Atleast credit who did it

tyridge77's profile picture
tyridge772 years ago

If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambi's profile picture
Shambi2 years ago

Was hoping someone would pull this off 😄 Amazing work!

Mefi's profile picture
Mefi2 years ago

That's insane!

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