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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev
136,409 views • 2 years ago •via X (Twitter)
10 Comments

asimo30892 years ago
Incredible

Alex Balfanz2 years ago
gg

drowningsome2 years ago
this is so fire

Pablito2 years ago
thats incredible what!? any plans on releasing this?

tyridge772 years ago
It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oof2 years ago
goated

Willow🏳️⚧️🦊2 years ago
Atleast credit who did it

tyridge772 years ago
If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambi2 years ago
Was hoping someone would pull this off 😄 Amazing work!

Mefi2 years ago
That's insane!
