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INTEREST CHECK - VTuber Model YCH Introducing my JELLY BEAN model! Model comes with the following features: - Line Boil animation - VBridger - Comes with 5 toggles: Bald, Cross Eyed , Eye shine, Animated Cry, and Long Neck Let me know if y'all are interested 💜

37,631 görüntüleme • 4 ay önce •via X (Twitter)

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Nvidia has just announced Alpamayo 2 Super, an open 34 billion parameter reasoning vision-language-action model designed to accelerate the development of autonomous vehicles. This new model combines the NVIDIA Cosmos 3 Super reasoning model with a 2 billion parameter diffusion-based action expert model, and is post trained with reinforcement learning. The model can return multiple outputs: future trajectory plans, reasoning traces, grounded answers to questions about the scenes, and auto label generation. The model weights are now available for anyone to download on Hugging Face, and the inference code has been posted to GitHub. Distilled models can be deployed commercially without any further permission from Nvidia, and model outputs carry no license conditions. Automakers can distill down a compact version of this model that can run on the Nvidia computer in the car. Major kudos to Nvidia and Jensen Huang for advancing the state of the industry by releasing this as an open model with permissive licensing. Jensen isn't just paying lip service to the idea of open models, Nvidia is actually contributing to the ecosystem — and it's great for their business, because it helps sell more Thor computers that go in the car. Anyone can go download the model and play with it. If you do, let me know what you think. Personally I think it's so cool that we have open weights models that are this advanced, for anyone to download.

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Here are some tips for those who want to practice face acting: ➡️U motion: Move your head in a "U" Shape so it's never stuck in the same place. This will help your movements look more interesting. ➡️Key points: When practicing with your model, learn to get to a "Key point." This is when you can automatically get to an expression without using toggles. I use surprised and angry expressions a lot, so I know exactly how to move my face to achieve that look, mainly for clips or comedic effect. I practiced enough so I know what it will look like on the model. ➡️Head tilts: If you struggle with face acting, a simple head tilt will go a long way. Overall, the movement and face acting of your model does matter. It can help it look more interesting, but also, it's okay if you can't face acting all the time. Using just key animations when you're gaming will work perfectly. Example: You died in a game, and you go to the key point of surprise. You know, making this face will make your model look shocked, so you will do a dramatic eye open and mouth agape to achieve this, to reflect onto your model. Lastly. The way your model moves is usually 30% rigging artist,20% tracking (webcam/iPhone), and 50% you. Your rigging artist can give you the tools, but only you can make your models' results reflect your emotions. As always, DO YOUR PARAMETERS AND SETTINGS IN VTUBE STUDIO. It will not be perfect to your face and camera settings unless you adjust the model, (This is an old video I did on parameters) Holy Yapfest.

♥️Cutiepierin | L2D RIG ARTIST

94,177 görüntüleme • 9 ay önce