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Introducing AI Browser Games! Watch open & closed models build small browser games head to head. Open models like Kimi K2.7 were faster, cheaper, & produced games similar to Opus 4.8. In some cases, open models were ~20x cheaper than closed ones too!

14,192 views • 2 months ago •via X (Twitter)

18 Comments

Hassan's profile picture
Hassan2 months ago

Try AI Browser games here! All powered by @togethercompute.

Steve Krouse's profile picture
Steve Krouse2 months ago

sick!! also - huh?

Hassan's profile picture
Hassan2 months ago

thanks! the card on top shows M3's avg cost for all runs and the row in the table shows M3's cost specifically for the breakout game. can probably make it more clear that the table rows are for each individual game and not the aggregate cost!

AL Robin's profile picture
AL Robin2 months ago

I think it would be possible to achieve similar results completely free of charge, of course

Harshit Khemani's profile picture
Harshit Khemani2 months ago

this ABG is doing numbers:

Hassan's profile picture
Hassan2 months ago

whats ABG?

Hassan's profile picture
Hassan2 months ago

omg duh 😂

Harshit Khemani's profile picture
Harshit Khemani2 months ago

hahah

John's profile picture
John2 months ago

20x cheaper is wild but the real question is consistency across runs. open models tend to have higher variance on creative tasks so the avg looks close but the floor is much lower

Ali A Ali's profile picture
Ali A Ali2 months ago

It's crazy how quickly and cheaply these models build games that used to take large teams. Makes me wonder what it will take for AI to invent the games themselves. What's the token cost for creativity?

SupermanSpace 𝕏's profile picture
SupermanSpace 𝕏2 months ago

This is similar:

Martin Ronfort's profile picture
Martin Ronfort2 months ago

This is what happens when one path removes the efficiency constraint. Kimi building for limited hardware forced better engineering. Now they're outrunning Opus.

Fadi Hares's profile picture
Fadi Hares2 months ago

The 20x cost gap is the headline everyone will miss. Speed and price parity means the moat isn't raw capability anymore, it's tooling and reliability. Curious how the open models held up on longer game logic, not just the first render?

Hussain Fakhruddin's profile picture
Hussain Fakhruddin2 months ago

Open models matching Opus quality here is notable.

Gregor's profile picture
Gregor2 months ago

20x cheaper settled it before the games even rendered

MaatWork's profile picture
MaatWork2 months ago

Open models make redundant validators cheap. You shift from one-shot to consensus shipping (catching failures single passes miss). That changes how you build stuff.

Nick Venturi's profile picture
Nick Venturi2 months ago

paying twenty times more for the same pixels makes zero sense

Curious Nori | AI · Food · Travel's profile picture
Curious Nori | AI · Food · Travel2 months ago

Cool AI games 🎮

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